{(transition:"dissolve")+(transition-time:7s)[|click0>[<img class="Adam" img src="./images/Adam.jpg">Ah... Ah god dammit... my head... (text-style:"sway")[(text-colour:#11b9c4)[►]]](click: ?page)[(replace: ?click0)[(show:?click1)]]]
|click1)[
Adam winces, a concerned hand moving to rub a sore spot on the upper tricep. As the tips of his fingers run past an aging bruise, Adam cringes once again.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click5)]]]
|click5)[
<img class="Adam" img src="./images/Adam.jpg">Where... where am I?(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click5)[(show:?click6)]]]
|click6)[
Adam shifts his head to his right and left. The room is pitch dark, but slowly shapes reveal themselves as his eyes begin to focus.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click6)[(show:?click2)]]]
|click2)[
He turns to his left and sees a subtle orange glow protruding outwards from boarded up plywood. Looking in front of him he sees his faintest reflection in the window, but not much else.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click3)]]]
|click3)[
Adam looks down and sees a bed, the pristine sheets cover his jeans and a part of his shirt. He rubs his eyes, and slowly puts the pieces together...(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click3)[(show:?click4)]]]
|click4)[
<img class="Adam" img src="./images/Adam.jpg">A... hospital room?(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click4)[(show:?click7)]]]
|click7)[He surmises while he moves his hands away from his eyes.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click7)[(show:?click8)]]]
|click8)[<img class="Adam" img src="./images/Adam.jpg">I gotta find a light, it's just too dark in here to be sure...
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[Get Up From the Bed|Escape Room Map Tutorial]]]]]
(set: $LightsOn to false)
(set:$Inventory to (a:))(set:$Combine to (a:))
(set:$UsedInventory to (a:))
(set:$FirstTime to true)
(set:$Shine to false)
(set:$IsInventoryStatic to 0)
(set:$208PasswordAttempt to "")
(set:$208Password to "9237")
(set:$208ExtraPassword to "9732")
}
{(if: $LightsOn is true)[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Check the Diagram|Check the Diagram]]]]]Adam turns to face the outside windows. (if: $Inventory contains "Screwdriver")[The window sill has nothing else of use.](else:)[He sees a screwdriver on the window sill, the plywood has flimsy phillips head screws barely bolting the wood to the wall.(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Take the Screwdriver|Screwdriver]]]]]] A diagram is also on the wall. It seems to depict a cross section of the human heart.]
(else:)[Adam is facing the outside windows. (if: $Inventory contains "Screwdriver")[The streetlights below light up the window sill in an orange glow.](else:)[The orange light below is barely getting through the plywood.]
(if: $CurrentItem is "UV Light")[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[Try Using the UV Light|Using the UV Light]]]]]]
(set: $MAP_PACU_Facing_Bed to false)(set: $MAP_PACU_Facing_Counters to false)(set: $MAP_PACU_Facing_Inside_Windows to false)(set: $MAP_PACU_Facing_Outside_Windows to true)(display: "PACU Map")}{(if: $LightsOn is true)[Adam is facing the inside windows. With the light on he sees the door out of the room he's currently in. Unfortunately, the hallway remains unlit.(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[Try Inputting a Code|Opening PACU Door]]]]]
(else:)[Adam is facing the inside windows. No light is shining through from the hallaway, making things exceedingly dark. Adam feels the wall lightly with his hands and finds a ''switch''.
(if: $CurrentItem is "UV Light")[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[Scan the area with the UV light.|Using the UV Light]]]]]
]
(if: $LightsOn is true)[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Turn the light off|Light Off]]]]]
(if: $Inventory contains"Bandages")[](else:)[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Inspect the first aid kit|First Aid Kit]]]]]]]
(else:)[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Turn the light on|light]]]]]]
(set: $MAP_PACU_Facing_Bed to false)(set: $MAP_PACU_Facing_Counters to false)(set: $MAP_PACU_Facing_Inside_Windows to true)(set: $MAP_PACU_Facing_Outside_Windows to false)(display: "PACU Map")}{(if: $LightsOn is true)[Adam turns to face the bed he just got up from. The white sheets are wrinkled from earlier, but other than that they look as good as new.
<br>To the side of the bed Adam can see a metal pole that has a monitor attached to it. The monitor is off, but it has cords dangling from it that go into a hole in the wall.
<br>In front of the monitor is small end table.
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Check the monitor|Check the Monitor]]]]]
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Inspect the table|Inspect the Table]]]]]]
(if: $LightsOn is false)
[(mouseover:?page)[|click>[Adam notices the bed he just got up from.(text-style:"sway")[(text-colour:#11b9c4)[►]](click:?page)[(hide:?click)[(show:?click1)]]]
|click1)[<img class="Adam" img src="./images/Adam.jpg"> It's still so dark in here...]]
(if: $CurrentItem is "UV Light")[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[Try using the UV light|Using the UV Light]]]]]]
(set: $MAP_PACU_Facing_Bed to true)(set: $MAP_PACU_Facing_Counters to false)(set: $MAP_PACU_Facing_Inside_Windows to false)(set: $MAP_PACU_Facing_Outside_Windows to false)
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Check the bed|Check the Bed]]]]](display: "PACU Map")}{(if: $LightsOn is true)[Adam finds himself facing the medical cabinets, counters, and sink. The counter has a tiny biohazard bin and a clear, tall glass jar containing red, green, and blue dyed cotton balls. To the right of the counter is a sink basin meant for washing hands in.
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Check the Cabinets|Check Cabinets]]]]]
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Inspect the Biohazard Box|Biohazard Box]]]]]
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Check Sink|Check Sink]]]]]]
(else:)[
<img class="Adam" img src="./images/Adam.jpg">I think a counter and a sink are here, but it's really hard to tell.
(if: $CurrentItem is "UV Light")[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[Try Using the UV Light|Using the UV Light]]]]]
]
(set: $MAP_PACU_Facing_Bed to false)(set: $MAP_PACU_Facing_Counters to true)(set: $MAP_PACU_Facing_Inside_Windows to false)(set: $MAP_PACU_Facing_Outside_Windows to false)(display: "PACU Map")}Adam opens the door, and pushes on...
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Continue|The Hallway Unlit]]]]]
{
(track: 'PACU', 'fadeout', 5)
}{(if: (history:)contains"light")[Adam flicks the switch to turn the light on once again, fully illuminating the room.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Facing Hallway")]](else:)[The stark brightness of the room is like a flashbang to Adam's eyes. In an instant, his face is in the pit of his elbow.(text-style:"sway")[(text-colour:#11b9c4)[►]]]<click0|(click: ?page)[(replace: ?click0)[(show:?click1)]]
|click1)[
<img class="Adam" img src="./images/Adam.jpg"> Ah! Bright light! (text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click2)]]]
|click2)[Adam stumbles a bit backwards, a //thoom// echoes briefly as his shoulders make contact with the window behind him.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click4)]]]
|click4)[A few seconds go by before Adam takes his elbow away with an exasperated sigh. (text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click4)[(show:?click3)]]]
|click3)[
<img class="Adam" img src="./images/Adam.jpg"> Well... at least with the light on I can see everything in this room.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Facing Hallway")]
(track: 'PACU', 'loop', true)
(track: 'PACU', 'fadein', 5)
(track: 'PACU', 'playwhenpossible')]
(set: $LightsOn to true)}{(hide:?OnHand)(set: $InInventory to true)<br>
=><=
(if:$FirstTime is true)[(set:$CurrentItem to $Inventory's 1st)(set:$Next to $Inventory's 2nd)(set:$Previous to $Inventory's last)(set:$InventoryPlacement to 1)
]
(if: $FailedCheck is false)[(set:$CurrentItem to $Inventory's last)(set:$Next to $Inventory's 1st)(set:$Previous to $Inventory's 2ndlast)]
(set:$InventoryLength to $Inventory's length)
(if:$InventoryPlacement is $Inventory's length)[
(set:$Previous to $Inventory's 2ndlast)
(set: $CurrentItem to$Inventory's last)
(set:$Next to $Inventory's 1st)]
(elseif:$InventoryPlacement is 1)[
(set:$Previous to $Inventory's last)
(set: $CurrentItem to$Inventory's 1st)
(set:$Next to $Inventory's 2nd)]
(elseif:$InventoryPlacement is 2)[
(set: $CurrentItem to$Inventory's 2nd)
(set:$Previous to $Inventory's 1st)
(set:$Next to $Inventory's 3rd)]
(elseif:$InventoryPlacement is 3)[
(set:$Previous to $Inventory's 2nd)
(set: $CurrentItem to$Inventory's 3rd)
(set:$Next to $Inventory's 4th)]
(elseif:$InventoryPlacement is 4)[
(set:$Previous to $Inventory's 3rd)
(set: $CurrentItem to$Inventory's 4th)
(set:$Next to $Inventory's 5th)]
(elseif:$InventoryPlacement is 5)[
(set:$Previous to $Inventory's 4th)
(set: $CurrentItem to$Inventory's 5th)
(set:$Next to $Inventory's 6th)]
(elseif:$InventoryPlacement is 6)[
(set:$Previous to $Inventory's 5th)
(set: $CurrentItem to$Inventory's 6th)
(set:$Next to $Inventory's 7th)]
(elseif:$InventoryPlacement is 7)[
(set:$Previous to $Inventory's 6th)
(set: $CurrentItem to$Inventory's 7th)
(set:$Next to $Inventory's 8th)]
(elseif:$InventoryPlacement is 8)[
(set:$Previous to $Inventory's 7th)
(set: $CurrentItem to$Inventory's 8th)
(set:$Next to $Inventory's 9th)]
(elseif:$InventoryPlacement is 9)[
(set:$Previous to $Inventory's 8th)
(set: $CurrentItem to$Inventory's 9th)
(set:$Next to $Inventory's 10th)]
(elseif:$InventoryPlacement is 10)[
(set:$Previous to $Inventory's 9th)
(set: $CurrentItem to$Inventory's 10th)
(set:$Next to $Inventory's 11th)]
(elseif:$InventoryPlacement is 11)[
(set:$Previous to $Inventory's 10th)
(set: $CurrentItem to$Inventory's 11th)
(set:$Next to $Inventory's 12th)]
=><=
|ScanorCombine>[(if:$CurrentItem is "UV Light")[|Scan>[Scan](click:?Scan)[(goto:"Combine")]]
(else:)[|Combine>[Combine](click:?Combine)[(goto:"Combine")]]]<br>
|Inspect>[Inspect](click:?Inspect)[(goto:"Inspect Item")]<br>
[Return]<Return|(click:?Return)[(set: $InInventory to false)(set:$FirstTime to false)(goto: $lastPassage)]<br><br>
(link-repeat:'<div style="float: left"></style><img src="./images/left_arrow.png"></div>')[
(if:$InventoryPlacement is 1)[
(set:$InventoryPlacement to $Inventory's length)(set:$CurrentItem to $Inventory's last)(set:$Previous to $Inventory's 2ndlast)(set:$Next to $Inventory's 1st)
(rerun:?Previous)
(rerun:?CurrentItem)
(rerun:?Next)
(rerun:?InventoryPic)
]
(else:)[
(set:$InventoryPlacement to $InventoryPlacement - 1)
(if:$InventoryPlacement is 1)[
(set:$Previous to $Inventory's last)
(set: $CurrentItem to$Inventory's 1st)
(set:$Next to $Inventory's 2nd)]
(elseif:$InventoryPlacement is 2)[
(set: $CurrentItem to$Inventory's 2nd)
(set:$Previous to $Inventory's 1st)
(set:$Next to $Inventory's 3rd)]
(elseif:$InventoryPlacement is 3)[
(set:$Previous to $Inventory's 2nd)
(set: $CurrentItem to$Inventory's 3rd)
(set:$Next to $Inventory's 4th)]
(elseif:$InventoryPlacement is 4)[
(set:$Previous to $Inventory's 3rd)
(set: $CurrentItem to$Inventory's 4th)
(set:$Next to $Inventory's 5th)]
(elseif:$InventoryPlacement is 5)[
(set:$Previous to $Inventory's 4th)
(set: $CurrentItem to$Inventory's 5th)
(set:$Next to $Inventory's 6th)]
(elseif:$InventoryPlacement is 6)[
(set:$Previous to $Inventory's 5th)
(set: $CurrentItem to$Inventory's 6th)
(set:$Next to $Inventory's 7th)]
(elseif:$InventoryPlacement is 7)[
(set:$Previous to $Inventory's 6th)
(set: $CurrentItem to$Inventory's 7th)
(set:$Next to $Inventory's 8th)]
(elseif:$InventoryPlacement is 8)[
(set:$Previous to $Inventory's 7th)
(set: $CurrentItem to$Inventory's 8th)
(set:$Next to $Inventory's 9th)]
(elseif:$InventoryPlacement is 9)[
(set:$Previous to $Inventory's 8th)
(set: $CurrentItem to$Inventory's 9th)
(set:$Next to $Inventory's 10th)]
(elseif:$InventoryPlacement is 10)[
(set:$Previous to $Inventory's 9th)
(set: $CurrentItem to$Inventory's 10th)
(set:$Next to $Inventory's 11th)]
(elseif:$InventoryPlacement is 11)[
(set:$Previous to $Inventory's 10th)
(set: $CurrentItem to$Inventory's 11th)
(set:$Next to $Inventory's 12th)]
(rerun:?Previous)
(rerun:?CurrentItem)
(rerun:?Next)
(rerun:?InventoryPic)
(rerun:?ScanorCombine)
]]
(link-repeat:'<div style="float: right"></style><img src="./images/right_arrow.png"></div>')[
(if:$InventoryPlacement is $InventoryLength)[
(set:$InventoryPlacement to 1)(set:$CurrentItem to $Inventory's 1st)(set:$Previous to $Inventory's last)(set: $Next to $Inventory's 2nd)
(rerun:?Previous)
(rerun:?CurrentItem)
(rerun:?Next)
(rerun:?InventoryPic)
]
(else:)[
(set:$InventoryPlacement to $InventoryPlacement + 1)
(if:$InventoryPlacement is $Inventory's length)[
(set:$Previous to $Inventory's 2ndlast)
(set: $CurrentItem to$Inventory's last)
(set:$Next to $Inventory's 1st)]
(elseif:$InventoryPlacement is 1)[
(set:$Previous to $Inventory's last)
(set: $CurrentItem to$Inventory's 1st)
(set:$Next to $Inventory's 2nd)]
(elseif:$InventoryPlacement is 2)[
(set: $CurrentItem to$Inventory's 2nd)
(set:$Previous to $Inventory's 1st)
(set:$Next to $Inventory's 3rd)]
(elseif:$InventoryPlacement is 3)[
(set:$Previous to $Inventory's 2nd)
(set: $CurrentItem to$Inventory's 3rd)
(set:$Next to $Inventory's 4th)]
(elseif:$InventoryPlacement is 4)[
(set:$Previous to $Inventory's 3rd)
(set: $CurrentItem to$Inventory's 4th)
(set:$Next to $Inventory's 5th)]
(elseif:$InventoryPlacement is 5)[
(set:$Previous to $Inventory's 4th)
(set: $CurrentItem to$Inventory's 5th)
(set:$Next to $Inventory's 6th)]
(elseif:$InventoryPlacement is 6)[
(set:$Previous to $Inventory's 5th)
(set: $CurrentItem to$Inventory's 6th)
(set:$Next to $Inventory's 7th)]
(elseif:$InventoryPlacement is 7)[
(set:$Previous to $Inventory's 6th)
(set: $CurrentItem to$Inventory's 7th)
(set:$Next to $Inventory's 8th)]
(elseif:$InventoryPlacement is 8)[
(set:$Previous to $Inventory's 7th)
(set: $CurrentItem to$Inventory's 8th)
(set:$Next to $Inventory's 9th)]
(elseif:$InventoryPlacement is 9)[
(set:$Previous to $Inventory's 8th)
(set: $CurrentItem to$Inventory's 9th)
(set:$Next to $Inventory's 10th)]
(elseif:$InventoryPlacement is 10)[
(set:$Previous to $Inventory's 9th)
(set: $CurrentItem to$Inventory's 10th)
(set:$Next to $Inventory's 11th)]
(elseif:$InventoryPlacement is 11)[
(set:$Previous to $Inventory's 10th)
(set: $CurrentItem to$Inventory's 11th)
(set:$Next to $Inventory's 12th)]
(rerun:?Previous)
(rerun:?CurrentItem)
(rerun:?Next)
(rerun:?InventoryPic)
(rerun:?ScanorCombine)]]
[(if:$CurrentItem is "Screwdriver")[(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Screwdriver.png"></div>]]]
(elseif:$CurrentItem is "Heart")[(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Heart.png"></div>]]]
(elseif:$CurrentItem is "Blue Key")[(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Blue Key.png"></div>]]]
(elseif:$CurrentItem is "Scalpel")[(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Scalpel.png"></div>]]]
(elseif:$CurrentItem is "UV Light")[(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/UV Light.png"></div>]]]
(elseif:$CurrentItem is "Pamphlet")[(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Pamphlet.png"></div>]]]
(elseif:$CurrentItem is "Silica Packet")[(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Silica Packet.png"></div>]]]
(elseif:$CurrentItem is "Bandages")[(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Bandages.png"></div>]]]
(elseif:$CurrentItem is "Framed Portrait")[(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Framed Portrait.png"></div>]]]
(elseif:$CurrentItem is "Portrait")[(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Portrait.png"></div>]]]
]<InventoryPic|
[
#$CurrentItem]<CurrentItem|
<br>
<div style="float: right"></style>[$Next]<Next|</div>
<div style="float: left"></style>[$Previous]<Previous|</div>
(set:$Combine to (a:))}(Set: $LightsOn to false)Adam decides to shut the light off for whatever reason.(text-style:"sway")[(text-colour:#11b9c4)[►]]<click0|(click: ?page)[(go-to:"Facing Hallway")]PACU: ./audio/PACU.mp3
PhoneDialing: ./audio/PhoneDialing.mp3
Phone_End: ./audio/Phone_End.mp3
Car_Engine_Start: ./audio/Car_Engine_Start.mp3
Hallway: ./audio/Hallway.mp3
Flesh_Behind_Door: ./audio/Flesh_Behind_Door.mp3
CTRoom: ./audio/CTRoom.mp3
Death: ./audio/Death.mp3
Investigation: ./audio/Investigation.mp3
Trepidation: ./audio/Trepidation.mp3
Vulnerability: ./audio/Vulnerability.mp3
Demo_End: ./audio/Demo_End.mp3{(set: $lastPassage to "")(set: $LightsOn to false)(set:$InInventory to false)
}{
(if:$IsInventoryStatic < $Inventory's length)[(set:$IsInventoryStatic to $Inventory's length)(go-to:"Inventory Check")(else:(set:$IsInventoryStatic to $Inventory's length))]
<script>$('tw-sidebar').addClass('Normal');</script>
<script>$('tw-passage').addClass('Normal');</script>
(if: $InInventory is true)[
<script>$('tw-story').addClass('InInventory');</script>
<script>$('tw-sidebar').addClass('InInventory');</script>
<script>$('tw-sidebar').removeClass('Normal');</script>]
(else-if: $InInventory is false)[
<script>$('tw-story').removeClass('InInventory');</script>
<script>$('tw-sidebar').removeClass('InInventory');</script>
<script>$('tw-sidebar').addClass('Normal');</script>
]
(if:$InCombine is true)[
<script>$('tw-sidebar').removeClass('InInventory');</script>
<script>$('tw-sidebar').addClass('InCombine');</script>]
(elseif:$InCombine is false)[
<script>$('tw-sidebar').removeClass('InCombine');</script>]
(if:$LightsOn is false)[<style>
tw-story[tags~='PACU'] {
background: linear-gradient(rgba(0,0,0,1), rgba(0,0,0,.7)), url("./images/PACU.jpg");
background-attachment: fixed;
background-repeat: no-repeat;
background-size:cover;
}
</style>
<style>
tw-story[tags~='Inventory'] {
background: linear-gradient(rgba(0,0,0,1), rgba(0,0,0,.7)), url("./images/Inventory.jpg");
background-attachment: fixed;
background-repeat: no-repeat;
background-size:cover;
}
</style>]
(elseif:$LightsOn is true)[<style>
tw-story[tags~='PACU'] {
background: linear-gradient(rgba(0,0,0,0), rgba(0,0,0,0)), url("./images/PACU.jpg");
background-attachment: fixed;
background-repeat: no-repeat;
background-size:cover;
}
</style>
<style>
tw-story[tags~='Inventory'] {
background: linear-gradient(rgba(0,0,0,0), rgba(0,0,0,0)), url("./images/Inventory.jpg");
background-attachment: fixed;
background-repeat: no-repeat;
background-size:cover;
}
</style>]
(if: $UniversityCutScene is true)[<script>$('tw-story').addClass('UniversityCutScene')</script>]
(elseif: $UniversityCutScene is false)[<script>$('tw-story').removeClass('UniversityCutScene')</script>]
(if:$Hallway_Lit is true)[<script>$('tw-story').addClass('Hallway_Lit')</script>]
(elseif:$Hallway_Lit is false)[<script>$('tw-story').removeClass('Hallway_Lit')</script>]
(if: $Hospital_Exterior is true)[<script>$('tw-story').addClass('Hospital_Exterior')</script>]
(elseif: $Hospital_Exterior is false)[<script>$('tw-story').removeClass('Hospital_Exterior')</script>]
(if: $FindTheMap is true)[<script>$('tw-story').addClass('FindTheMap')</script>]
(elseif: $FindTheMap is false)[<script>$('tw-story').removeClass('FindTheMap')</script>]
(if: $CTRoomDark is true)[<script>$('tw-story').addClass('CTRoomDark')</script>]
(elseif: $CTRoomDark is false)[<script>$('tw-story').removeClass('CTRoomDark')</script>]
(if: $CTRoomDark2 is true)[<script>$('tw-story').addClass('CTRoomDark2')</script>]
(elseif: $CTRoomDark2 is false)[<script>$('tw-story').removeClass('CTRoomDark2')</script>]
(if: $CTRoomDark8 is true)[<script>$('tw-story').addClass('CTRoomDark8')</script>]
(elseif: $CTRoomDark8 is false)[<script>$('tw-story').removeClass('CTRoomDark8')</script>]
(if: $CTRoomDarkFull is true)[<script>$('tw-story').addClass('CTRoomDarkFull')</script>]
(elseif: $CTRoomDarkFull is false)[<script>$('tw-story').removeClass('CTRoomDarkFull')</script>]
(if: $CTRoomLight is true)[<script>$('tw-story').addClass('CTRoomLight')</script>]
(elseif: $CTRoomLight is false)[<script>$('tw-story').removeClass('CTRoomLight')</script>]
(if: $CTRoomLight2 is true)[<script>$('tw-story').addClass('CTRoomLight2')</script>]
(elseif: $CTRoomLight2 is false)[<script>$('tw-story').removeClass('CTRoomLight2')</script>]
(if: $CTRoomLight8 is true)[<script>$('tw-story').addClass('CTRoomLight8')</script>]
(elseif: $CTRoomLight8 is false)[<script>$('tw-story').removeClass('CTRoomLight8')</script>]
(if: $CTRoomLightFull is true)[<script>$('tw-story').addClass('CTRoomLightFull')</script>]
(elseif: $CTRoomLightFull is false)[<script>$('tw-story').removeClass('CTRoomLightFull')</script>]
(if: $UV_REQUIRED is true)[<script>$('tw-story').addClass('UV_REQUIRED')</script>]
(elseif: $UV_REQUIRED is false)[<script>$('tw-story').removeClass('UV_REQUIRED')</script>]
(if: $CTComputer is true)[<script>$('tw-story').addClass('CTComputer')</script>]
(elseif: $CTComputer is false)[<script>$('tw-story').removeClass('CTComputer')</script>]
(if: $CT_Map is true)[<script>$('tw-story').addClass('CT_Map')</script>]
(elseif: $CT_Map is false)[<script>$('tw-story').removeClass('CT_Map')</script>]
}{|click1>[<img class="Adam" img src="./images/Adam.jpg">This could be useful.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click6)]]]
|click6)[Adam picks up the (text-colour:grey)[screwdriver] and--(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click6)[(show:?click2)]]]
|click2)[
<img class="Adam" img src="./images/Adam.jpg">Gah!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click7)]]]
|click7)[
Adam’s head begins throbbing again. Instinctively, his hand moves to rub over the sore spot.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click7)[(show:?click8)]]]
|click8)[<img class="Adam" img src="./images/Adam.jpg">Damn…(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click8)[(show:?click11)]]]
|click11)[As the pain begins to alleviate, Adam gazes over the screws attaching themselves to the outside windows.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click11)[(show:?click3)]]]
|click3)[
//What’s outside?// he thinks to himself. Carefully, he unscrews the plywood away from the wall, one screw at a time. He sets the plywood down and looks out of the window.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click3)[(show:?click4)]]]
|click4)[
<img class="Adam" img src="./images/Adam.jpg">Damn… I look like shit.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click4)[(show:?click9)]]]
|click9)[
The window, showing complete darkness outside, causes Adam to only see his dreary reflection staring back. The dark circles under his eyes abnormally sag against the rest of his face. His jawline and chin have become an unnatural forest. What’s normally just stubble upon Adam’s chin has suddenly grown tenfold! Adam runs his fingers through the untrimmed beard, albeit still not large enough to extend down his neck, for quite some time.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click9)[(show:?click5)]]]
|click5)[
<img class="Adam" img src="./images/Adam.jpg">This is… weird. How long has it been?(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Memories")]]
{
(track: 'PACU', 'fadeout', 5)
}}"Ah shit… gotta find another light switch." Lucky for Adam, there was one right near the door.
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Turn the light on|The Hallway Lit]]]]]
(set: $LightsOn to false)(set: $InInventory to true){|click>[Adam regrets turning on the light entirely. As the florescent lights blink awake from their slumber, Adam sees odd, pink like blobs. Some clung to the ceiling, some against the corners of the walls, all had a sheen that reflected in the awoken light.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click)[(show:?click1)]]]
|click1)[
He steps closer to one lump on the ground.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click1)[(show:?click2)]]]
|click2)[(live:2s)[(stop:)
It is flesh.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click2)[(show:?click3)]]]]
|click3)[
Not covered in skin, the flesh instead gleams a soft pink. Adam looks closer and observes the occasional contraction and expansion of tiny blood vessels that protrude out of the flesh, seemingly at random.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click3)[(show:?click4)]]]
|click4)[
"What the fuck... what the //fuck// is this?" Adam rises and takes a step back. He puts his hand out in front of him, trying to cover what he sees, "It's gotta be bigger than me." He shakily whispers this to himself as he thinks about the size of the flesh. If he were lying in a fetal position, the flesh would just barely outsize him.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click4)[(show:?click5)]]]
|click5)[
Adam looks around the hallway, eyeing the other lumps of flesh that clung to the ceiling with tendon like structures. They aren't moving, but Adam still feels as if he is being watched.
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Walk back into room 208|Judy Reveal]]]]]
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Walk further down the hallway|Judy Reveal]]]]]]
(set: $InInventory to false)(set: $Hallway_Lit to true)}(track: 'Hallway', 'loop', true)
(track: 'Hallway', 'playwhenpossible'){|click>[Adam turns to walk, but as he does, he hears a familiar unlocking sound. It isn't coming from his door, marked 208. It's coming from the one next to it, marked 206. The door slowly creaks open, and out steps a woman dressed in nursing scrubs, the shade of (text-colour:blue)[the deep sea].(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click)[(show:?click1)]]]
|click1)[
Her head snaps towards him, and before he can say anything her words come flying at him.<br>
"Who the //fuck// are you?" She rushes towards him, stopping just a foot away. A hand comes out of her pocket, a shiny scalpel much like the one Adam has.<br>
"I swear to //God//, I will cut you and anyone else I need to get out of here. Answer me. Now." She is looking at Adam up and down as if sizing him up.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click1)[(show:?click2)]]]
|click2)[
"Look, I've been kidnapped just like you!" Adam turns his head towards the room he came out of. The woman looks with him and understands that the room looks just like the one she came out of.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click2)[(show:?click3)]]]
|click3)[
Her head snaps back forward, her long, black pixie cut barely swaying. She doesn't seem convinced entirely.<br>
"What's your name? Tell me who you are." She orders Adam.
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Lie about your name|Lie About Your Name]]]]]
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Tell her your true name|Tell Her Your True Name]]]]]]}"Alright then, don't move from that spot." She steps away back into her room and comes out with a clipboard.
"My name is Judy Mier." She holds up the clipboard. It shows her medical records along with a picture of her face.
"Now, your room should look just like mine so," She moves Adam out of the way of the entry way to room 208, and walks through, picking up and examining the clipboard.[►]<click|
(clickreplace:?click)[
"Adam... I knew it. Kids your age always have to lie about the dumbest things." She sighs, giving Adam a stern look that reminds him of his mother, "You haven't attacked me yet, but I still very much do ''not'' trust you. I'll keep this scalpel extra close to me, just in case." She puts the scalpel back in her pocket, but it doesn't make Adam feel any safer.[►]<click2|]
(clickreplace:?click2)[
"Well, you remember anything?" She asks Adam.
(button:)[(align:"=><=")+(box:"=XXX=")[[[["I remember getting injected with something."|Remember Injected]]]]]
(button:)[(align:"=><=")+(box:"=XXX=")[[[["I remember the Doctor murmuring something as I passed out."|Remember Doctor]]]]]
(button:)[(align:"=><=")+(box:"=XXX=")[[[["I remember the receptionist giving me an odd look."|Remember Receptionist]]]]]]
(set: $JudyTrustsAdam to 0)"Alright then, don't move from that spot." She steps away back into her room and comes out with a clipboard.
"My name is Judy Mier." She holds up the clipboard. It shows her medical records along with a picture of her face.
"Now, your room should look just like mine so," She moves Adam out of the way of the entry way to room 208, and walks through, picking up and examining the clipboard.[►]<click|
(clickreplace:?click)[
"Fine. Not only do I know your true name, but I know that you're at least trustworthy about a simple fact. Usually, people your age still have a lot to learn about trust, but with every rule comes an exception. Tell me Adam, what's the last thing you remember?" With this Judy puts the scalpel back in her pocket, which makes Adam feel a little safer.
(button:)[(align:"=><=")+(box:"=XXX=")[[[["I remember getting injected with something."|Remember Injected]]]]]
(button:)[(align:"=><=")+(box:"=XXX=")[[[["I remember the Doctor murmuring something as I passed out."|Remember Doctor]]]]]
(button:)[(align:"=><=")+(box:"=XXX=")[[[["I remember the receptionist giving me an odd look."|Remember Receptionist]]]]]]
(set: $JudyTrustsAdam to 1)
(if: $JudyTrustsAdam is >0)["Injected?" Judy begins, "Yeah... me too. I was asked by my boss to come to his office. The door closed behind me, and not of my own doing. Then, a prick on the shoulder... Weird..."(set: $JudyWasInjected to true)[►]<click|](else:)["Injected? Hmm..."[►]<click|](click:?click)[(go-to:"Judy Sees Tumors")](if: $JudyTrustsAdam is >0)["Hmm," Judy begins, "I remember some voices as well. Something about, 'these people' but I couldn't make anything out..."[►]<click|](else:)["A doctor... I wonder who..."[►]<click|](click:?click)[(go-to:"Judy Sees Tumors")](if: $JudyTrustsAdam is >0)["You remember what their name was?" Judy asked.
"No, she didn't have a nametag or anything on."
"Well, that isn't much to go on then..."[►]<click|](else:)["Odd looks... not much to go on..."[►]<click|](click:?click)[(go-to:"Judy Sees Tumors")]"Uh, Judy?" Adam asks hesitantly.[►]<click|
(clickreplace:?click)[
"What?"[►]<click2|]
(clickreplace:?click2)[
"Did you miss those things just outside?"[►]<click3|]
(clickreplace:?click3)[
Judy gives Adam a confusing look. Her focus had only been on him, she hadn't looked around the hallway in the slightest. She steps outside the room and sharply gasps.[►]<click4|]
(clickreplace:?click4)[
"I've... never seen this in my life... They look like... living tumors." She got a closer look just as Adam did moments before.[►]<click5|]
(clickreplace:?click5)[(if: $JudyTrustsAdam >0)[
"Hey... do you think we should stab it?" Judy asks out of seemingly nowhere.[►]<click6|]
(clickreplace:?click6)[
Adam cringed at the thought, "What? Why would we do that? And, why would you ask me when you're way more equipped in this situation than I am." Adam did a sweeping motion with his hands across his body, drawing Judy's attention to his orange and cream striped polo as well as his jeans.[►]<click7|]
(clickreplace:?click7)[
"Oh, so because I look like a nurse that //must// mean I'm ready to stab things?"[►]<click8|]
(clickreplace:?click8)[
"Uh, you were ready to stab me just a minute ago."[►]<click9|]
(clickreplace:?click9)[
"Fair point," Judy grumbles, "However, you've just shown me moments ago that you aren't willing to lie about //some// things. So, I value your opinion slightly."[►]<click11|]
(clickreplace:?click11)[
"Slightly?"[►]<click12|]
(clickreplace:?click12)[
"Yes, slightly. Now, do you think we should stab and dissect this thing?"
(button:)[(align:"=><=")+(box:"=XXX=")[[["Uh, I don't think so."|Don'tStab]]]](button:)[(align:"=><=")+(box:"=XXX=")[[["Sure, go for it, why not?"|DoStab]]]]]
(else:)[A moment passes as Judy silently inspects the living tumor."Well," Judy rose up, looking at Adam, "They aren't harming us, so let's leave them alone and see if we can find a way out of here." With that, Adam and Judy walked further down the hallway.[►]<click10|(click:?click10)[(go-to: "Explored Hallway")]]]"Yeah, you're right," Judy stated, "this could literally be... //anything//. Attempting to dissect something that unknown might lead to some... bad consequences." Judy rose back up and faced Adam.[►]<click|
(clickreplace:?click)[
"They don't seem to be harmful, but I'd rather get out of here than play doctor, y'know?"[►]<click2|]
(clickreplace:?click2)[
"That's understandable." With this, Judy and Adam walked further down the hallway."[►]<click3|(click:?click3)[(go-to: "Explored Hallway")]]
"You wanna do it? I assume you got a scalpel from your room." Judy asked this with a wry smirk on her strawberry lips.[►]<click|
(clickreplace:?click)[
"Uh, no, Ms. Nurse. You wanna stab the living tumor, you go ahead."[►]<click2|]
(clickreplace:?click2)[
"Alright fine, we won't."[►]<click3|]
(clickreplace:?click3)[
"What? But, I thought you wanted to, and you said you valued my opinion."[►]<click4|]
(clickreplace:?click4)[
"Yeah, only slightly remember? This could literally be... //anything//. Attempting to dissect something that unknown might lead to some... bad consequences." Judy rose back up and faced Adam.[►]<click5|]
(clickreplace:?click5)[
"They don't seem to be harmful, but I'd rather get out of here than play doctor, y'know?" Adam eyes the tumors on the ceiling, hoping to convince himself of what he just said.[►]<click6|]
(clickreplace:?click6)[
"That's understandable." With this, Judy and Adam walked further down the hallway."[►]<click7|(click:?click7)[(go-to: "Explored Hallway")]]
Adam and Judy walk down the tumor dotted hallway. It doesn't take them very long to find something else of interest.[►]<click|(click:?click)[(go-to: "Find The Map")]
(set: $Hallway_Lit to false)(set: $InIventory to true)“A map to this place!” Adam exclaims with much more delight than Judy expects. As a result, she jumps as soon as Adams speaks. [►]<click|
(clickreplace:?click)[
“Is that really useful?” She asks. [►]<click2|]
(clickreplace:?click2)[
“Huh? Of course, it is! What have you been here before?” [►]<click3|]
(clickreplace:?click3)[
“Well, (if: $JudyWasInjected is true)[you know I was injected while seeing my boss. It’s why I’m still in these scrubs. I work here… I think. Things look familiar so far, but this map… It looks different.](else:)[no I haven’t, but when you work as long as I have all hospitals start to look the same.]”[►]<click4|]
(clickreplace:?click4)[
“I see,” Adam muses for a moment, “I still think that I’m gonna take it.” Adam lifts the frame off the wall and unscrews it with the Phillips head that he has. After this, he simply takes out the sheet of paper containing the map, folds it up, and puts it in his pocket. The two of them leave the frame leaning against the wall and move forward.[►]<click5|(click:?click5)[(go-to: "Map Instructions")]]
(set: $InInventory to false)(set: $FindTheMap to true)(text-colour:yellow)[How to use the map: The map can now be accessed at any time by hitting the "Toggle Map" button. In story segments, the map will show Adam's current location within the building. In escape segements, the map will show what direction Adam is facing to help orient you, the player.]
(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Return to Story|Explore The Hallway]]]]
(set: $InInventory to true)(set: $FindTheMap to false)(if:$InFrontOf208 is true)[<div id="content"><img id="MapInFrontOf208" img src="./images/MapInFrontOf208.png" class="ribbon"/></div>](elseif:$InFrontOfCT is true)[<div id="content"><img id="MapInFrontOfCT" img src="./images/MapInFrontOfCT.png" class="ribbon"/></div>](elseif:$InInventory is true)[<div id="content"><img id="MapTemplate" img src="./images/MapTemplate.png" class="ribbon"/></div>](elseif:$OutsideTheBathrooms is true)[<div id="content"><img id="MapOutsideTheBathrooms" img src="./images/MapOutsideTheBathrooms.png" class="ribbon"/></div>](elseif:$OutsideTheChemotherapyRooms is true)[<div id="content"><img id="MapOutsideTheChemotherapyRooms" img src="./images/MapOutsideTheChemotherapyRooms.png" class="ribbon"/></div>](elseif:$OutsideTheLobby is true)[<div id="content"><img id="MapOutsideTheLobby" img src="./images/MapOutsideTheLobby.png" class="ribbon"/></div>](elseif:$OutsideTheOtherPatientRooms is true)[<div id="content"><img id="MapOutsideTheOtherPatientRooms" img src="./images/MapOutsideTheOtherPatientRooms.png" class="ribbon"/></div>](elseif:$OutsideTheCTRoom is true)[<div id="content"><img id="MapOutsideTheCTRoom" img src="./images/MapOutsideTheCTRoom.png" class="ribbon"/></div>](if: (history:)contains"Explore The Hallway")[The map frame still lies on the floor. Rooms 208 and 206, where Adam and Judy escaped from, remain open. "We've fully searched everything here." Judy says, "We might as well look somewhere else."](else:)["Well, where should we go now?" Judy asks.]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Bathrooms|Outside The Bathrooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Chemotherapy Rooms|Outside The Chemotherapy Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Other Patient Rooms|Outside The Other Patient Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Lobby|Outside The Lobby]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The CT Room|Outside The CT Room]]]]
(set: $InFrontOf208 to true)(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]
(set: $InInventory to false)(set: $Hallway_Lit to true)
(if: (history:)contains"Outside The Bathrooms")[The outside of the bathrooms. Adam and Judy have gone through them, but there wasn't anything useful in them.](else:)[Adam and Judy walk up to the bathrooms. They both push their respective doors, and they give way easily. Adam is presented with a standard looking mens restroom with grey tile and white walls. There are 3 stalls, 2 urinals, and 3 sinks across from the stalls.
[Gaze into the mirror]<Gaze|
[Walk Back Outside]<BackOutside|
(click:?Gaze)[Adam gazes into the mirror, he can clearly see his bushy, thick, wood bark brown hair. His forest of stubble makes him grouch, and yet the dimples of his cheeks clearly still show. He sighs to himself, "Yup, still look like shit here."]
(click:?BackOutside)[Adam walks back outside of the bathroom and finds Judy standing outside. He hasn't noticed until now how short she is compared to him, almost a full foot he thinks.[►]<click|
(clickreplace:?click)[
"Find anything useful?" She asks.[►]<click2|]
(clickreplace:?click2)[
"Nothing here, and you?"[►]<click3|]
(clickreplace:?click3)[
"It's just a normal bathroom. I think we might be better searching somewhere else."
//Where else to go...// Adam thinks.]]]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Towards Room 208|Explore The Hallway]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Chemotherapy Rooms|Outside The Chemotherapy Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Other Patient Rooms|Outside The Other Patient Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Lobby|Outside The Lobby]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The CT Room|Outside The CT Room]]]]
(set: $InFrontOf208 to false)(set: $OutsideTheBathrooms to true)(set: $OutsideTheChemotherapyRooms to false)(set: $OutsideTheLobby to false)(set: $OutsideTheOtherPatientRooms to false)(set: $OutsideTheCTRoom to false)(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]](if: (history:)contains"Outside The Chemotherapy Rooms")[Tumors line the outside walls of the Chemotherapy rooms. Adam and Judy checked all the chemotherapy room doors, and none of them would open.](else:)[Tumors line the outside walls of the Chemotherapy rooms. Adam and Judy approach the wall, which has five individual doors.[►]<click|]
(clickreplace:?click)[
"What's this then?" Adam asks, moving to take out his map.[►]<click2|]
(clickreplace:?click2)[
"It's the chemotherapy rooms." Judy says, only giving the wall a glance before approaching one of the doors and turning a knob.[►]<click3|]
(clickreplace:?click3)[
"Locked..." She says, moving towards the next door.[►]<click4|]
(clickreplace:?click4)[
"Wait... how do you know that when I have the map?" Adam asks with a cocked brow.[►]<click5|]
(clickreplace:?click5)[
(if:$JudyTrustsAdam is >0)["I'm an Oncology Registered Nurse, been so for about a decade now."[►]<click6|](else:)["I've worked in a hospital for over 10 years, okay?" She said this sternly, prompting Adam to put the question away in his mind for now.[►]<click6|]]
(clickreplace:?click6)[
(if:$JudyTrustsAdam is >0)["Wow... really?" Adam ponders to himself for a moment. Oncology... the study of cancer... maybe she's know about his mom's pancreatic cancer. Should he...
[inquire more into Judy's job?]<Tell|(click:?Tell)[(set: $JudyTrustsAdam to $JudyTrustsAdam +1)(go-to:"Tell Judy About Your Mom")] or,
[let the topic be for now.]<Withhold|(click:?Withhold)[(go-to: "Withhold The Information For Now")]](else:)[Adam goes the opposite way of Judy and tries the two doorknobs she hadn't tried. Alas, they're locked.[►]<click7|]]
(clickreplace:?click7)[
"Yeah, all of these seem locked." Judy says with pursed lips. "Guess we gotta try somewhere else then."]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Towards Room 208|Explore The Hallway]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Bathrooms|Outside The Bathrooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Other Patient Rooms|Outside The Other Patient Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Lobby|Outside The Lobby]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The CT Room|Outside The CT Room]]]]
(set: $InFrontOf208 to false)(set: $OutsideTheBathrooms to false)(set: $OutsideTheChemotherapyRooms to true)(set: $OutsideTheLobby to false)(set: $OutsideTheOtherPatientRooms to false)(set: $OutsideTheCTRoom to false)(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]](if: (history:)contains"Outside The Other Patient Rooms")[The two approach the other patient rooms again. An eerieness fills the air, and neither of them feel comfortable here.](else:)[Adam and Judy approach the other patient rooms.[►]<click|]
(clickreplace:?click)[
"Maybe there are others here trapped with us." Judy says, approaching the door labeled "207". In turn, Adam approaches the door labeled "209" "Maybe," he mumbles to himself before turning the knob.[►]<click2|]
(clickreplace:?click2)[
"Damn." Both Judy and Adam say at once.[►]<click3|]
(clickreplace:?click3)[
The two try knocking on the doors and yelling inside, but don't get a response.[►]<click4|]
(clickreplace:?click4)[
"I guess we're the only two here." Judy says, looking somber. "Let's go somewhere else..." She says, and Adam feels the exact same way.]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Towards Room 208|Explore The Hallway]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Bathrooms|Outside The Bathrooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Chemotherapy Rooms|Outside The Chemotherapy Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Lobby|Outside The Lobby]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The CT Room|Outside The CT Room]]]]
(set: $InFrontOf208 to false)(set: $OutsideTheBathrooms to false)(set: $OutsideTheChemotherapyRooms to false)(set: $OutsideTheLobby to false)(set: $OutsideTheOtherPatientRooms to true)(set: $OutsideTheCTRoom to false)(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]](if: (history:)contains"Outside The Lobby")[A large wired gate still blocks the path into the lobby. Standing close to the gate allows Adam and Judy to hear what seems to be shifting sounds coming from the maintenance closet](else:)[Adam and Judy walk down the main hallway towards the lobby. The wide hallway itself is lined with familiar tumors.[►]<click|]
(clickreplace:?click)[
"Shit!" Judy exclaims, "A goddamn gate!?"[►]<click2|]
(clickreplace:?click2)[
"Uh, yeah... Honestly I kind of expected it." Adam shrugs as the two approach the large metal gate blocking the way to the lobby.[►]<click3|]
(clickreplace:?click3)[
The gate itself has a lock in its center, dividing the two halves perfectly vertically. In the complete center of the gate, is a keyhole.[►]<click4|]
(clickreplace:?click4)[
"We have to find a key to get out of here I guess. Just like our rooms from before." Adam says. [►]<click5|]
(clickreplace:?click5)[
"Wait, shh!" Judy says, trying to hear something. Adam promptly hushes, and the two listen closely.[►]<click6|{(track: 'Hallway', 'fadeout', 5)(track: 'Flesh_Behind_Door', 'fadein', 5)(track: 'Flesh_Behind_Door', 'loop', true)}]
(clickreplace:?click6)[
"Something is moving right behind the maintenance closet." Judy whispers.(live: 5s)[(stop:)[►]<click7|]]
(clickreplace:?click7)[
"Hopefully it's a person." Adam whispers back, "Would hate for one of //these// to start moving around." He shudders at the thought."[►]<click8|]
(clickreplace:?click8)[
"Well, if it //is// a person, more reason to get the key to this damn gate." With this, Adam and Judy quietly walk away from the wired gate{(track: 'Flesh_Behind_Door', 'fadeout', 5)(track:'Hallway','fadein', 5)}
//Now where to walk towards// Adam thinks...]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Towards Room 208|Explore The Hallway]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Bathrooms|Outside The Bathrooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Chemotherapy Rooms|Outside The Chemotherapy Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Other Patient Rooms|Outside The Other Patient Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The CT Room|Outside The CT Room]]]]
(set: $InFrontOf208 to false)(set: $OutsideTheBathrooms to false)(set: $OutsideTheChemotherapyRooms to false)(set: $OutsideTheLobby to true)(set: $OutsideTheOtherPatientRooms to false)(set: $OutsideTheCTRoom to false)(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]](if: (history:)contains"Outside The CT Room"and"Outside The Bathrooms"and"Outside The Chemotherapy Rooms"and"Outside The Lobby"and"Outside The Other Patient Rooms")["Well, this is the only door unlocked." Adam sighs.[►]<click|
(clickreplace:?click)[
"Yeah, we're being funneled into this room and this room only. I'm sure we'll find clues in here then, so let's go search this place from top to bottom. Maybe we'll find that lobby key in here." Judy pushes open the door, and Adam follows her inside the CT room.(button:)[(align:"=><=")+(box:"=XXX=")[[[Walk into the CT Room|Entering CT Room]]]]]](elseif:(history:)contains"Outside The CT Room")[Adam and Judy approach the unlocked CT room.[►]<click2|
(clickreplace:?click2)[
"Wait," Judy says, "I know you want to get out of here, but let's be sure this is the only way to go first."[►]<click3|]
(clickreplace:?click3)[
"Yeah, I guess we might be able to find something else around here." The two turn away and head somewhere else...
//Where to now...?// Adam thinks...]](else:)[Adam and Judy approach the CT room.[►]<click4|]
(clickreplace:?click4)[
"Let's see if this opens." Judy says, moving Adam aside before turning the knob quickly...[►]<click5|](clickreplace:?click5)[ and fully! The door pushes open to a dark room, with some random symbols glowing on the walls.[►]<click6|]
(clickreplace:?click6)[
"Nice!" Adams says with a stern excitement, "Let's go in here and search for (if: (history:)contains"Outside The Lobby")[that key for the lobby. Hopfully it's in here![►]<click7|](else:)[anything to help get us out of here!"[►]<click7|]]
(clickreplace:?click7)[
"Now wait..." Judy says, turning around, "Let's make //absolutely sure// there's nothing else around here that could make for a quick exit for the two of us.[►]<click8|]
(clickreplace:?click8)[
"Ah... I suppose that's a good a strategy." Adam leads the two away to go search somewhere else...
//I wonder where we haven't been to quite yet// Adam thinks to himself...]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Towards Room 208|Explore The Hallway]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Bathrooms|Outside The Bathrooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Chemotherapy Rooms|Outside The Chemotherapy Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Lobby|Outside The Lobby]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Other Patient Rooms|Outside The Other Patient Rooms]]]]
(set: $InFrontOf208 to false)(set: $OutsideTheBathrooms to false)(set: $OutsideTheChemotherapyRooms to false)(set: $OutsideTheLobby to false)(set: $OutsideTheOtherPatientRooms to false)(set: $OutsideTheCTRoom to true)(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]Judy ends up stumbling into the darkness, with Adam following cautiously behind. "Oh, it's so dark in here! Can you find a light?" Judy asks, unable to be seen.[►]<click|
(clickreplace:?click)[
Adam, with his body still half bathed in fluorescent light, looks to his right and sees a light switch. "Uh, yeah, one right next to the door, you kinda missed it."[►]<click2|]
(clickreplace:?click2)[
"Oh just turn it on already! I'd rather not trip on something!" Adam can still hear Judy slowly shuffling around as he goes to flick the switch.
(button:)[(align:"=><=")+(box:"=XXX=")[[[Turn on the Light|CT Lights On]]]]]
(set: $OutsideTheCTRoom to false)(set: $Map_CT_Facing_Left_Wall to true)(set: $Hallway_Lit to false)(set: $CTRoomDark to true)(set: $Scalpel to true)(set: $CTPassword to "5872")(set: $CTMachineOn to false)(set: $PurpleIVBag to false)(set: $GreenIVBag to false)(set:$RedIVBag to false)(set:$OrangeIVBag to false)(set: $AdamSeesDiagram to false)(set: $OpenedLocker to false)(set: $CTMachine to false)(set: $ServerOn to false)(set: $AdamSeesMonitor to false)(set:$ComputerCord to false)(set:$CombinedCord to false)(set:$ConverterPlug to false)(set:$PutUpPainting2 to false)(set:$PutUpPainting8 to false)(set: $LightsOn to false)(set: $PACULightsOff to false)(set: $CTComputerPassword to "6205910")
(track: 'Hallway', 'fadeout', 5)"Woah..." Adam takes a moment to let his eyes adjust. "It feels... rather clinical in here... and not to mention cold." Adam softly closes the door behind him, and looks around the room.[►]<click|
(clickreplace:?click)[
"What, never seen a CT room before?" Judy asks, moving over to the counters across the CT machine and inspecting them closely.[►]<click2|]
(clickreplace:?click2)[
"No, I haven't. Never needed to use one of them." Quietly Adam ponders if his mother had ever seen one, especially recently.(if: $JudyTrustsAdam is 0)[[►]<click3|](elseif: $JudyTrustsAdam is >0)[ Judy of course would know what a CT machine is, seeing as she's an Oncologist.[►]<click3|]]
(clickreplace:?click3)[
"Well, don't just stand there!" Judy says, turning around, "Help me find some clues. The faster we get out of here(if: $JudyTrustsAdam is 2)[, the faster you can get back to your mom." Adam nods.](else:)[, the faster we can get back to our normal lives." Adam nods.]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Begin Searching|CT Facing West Wall]]]]]
(track: 'CTRoom', 'loop', true)
(track: 'CTRoom', 'playwhenpossible')
(set: $CTRoomDark to false)(set: $CTRoomLight to true)(if: ($CTRoomDark is true) or ($CTRoomDark8 is true) or ($CTRoomDark2 is true) or ($CTRoomDarkFull is true))[Adam is facing the west wall. A thin strip of light peeks out of the exit door. Without any windows the room is exceedingly dark.(button:)[(align:"=><=")+(box:"=XXX=")[[[Turn on the light|CT Turn On The Light]]]]]
(if: $CTRoomLight or $CTRoomLight8 or $CTRoomLight2 or $CTRoomLightFull is true)[Adam is facing the west wall. The [exit door]<exitdoor|, while unlocked, leads to nothing but dead ends.(click:?exitdoor)[
(text-colour:blue)[Judy:] Hey, where are you going?[►]<click|]
(clickreplace:?click)[
(text-colour:orange)[Adam:] Oh, I just wanted to go out there and see if there was anything else.[►]<click2|]
(clickreplace:?click2)[
(text-colour:blue)[Judy:] There's nothing else out there, only the... tumors.[►]<click3|]
(clickreplace:?click3)[
(text-colour:orange)[Adam:] Right... our only option is here then...]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Turn off the light|CT Turn Off The Light]]]]]
---
(set:$Map_CT_Facing_Cabinets to false)(set:$Map_CT_Facing_Computer to false)(set:$Map_CT_Facing_Counters to false)(set:$Map_CT_Facing_CT_Machine to false)(set:$Map_CT_Facing_Left_Wall to true)(set:$Map_CT_Facing_Right_Wall to false)(set:$Map_CT_Facing_Server to false)(set:$Map_CT_Facing_East_Wall to false)(Display: "CT Map")(if: ($CTRoomDark is true) or ($CTRoomDark8 is true) or ($CTRoomDark2 is true) or ($CTRoomDarkFull is true))[Adam is facing the CT machine. It's currently (if: $CTMachineOn is true)[on, but Adam cannot secure anything onto the CT Machine in the dark](elseif: $CTMachineOn is false)[off. A password is needed, but Adam can't put in passwords in the dark.]]
(if: ($CTRoomLight is true) or ($CTRoomLight8 is true) or ($CTRoomLight2 is true) or ($CTRoomLightFull is true))[Adam is facing the CT machine. It's currently (if:$CTMachineOn is true)[on. Adam could try putting something onto the CT machine.(button:)[(align:"=><=")+(box:"=XXX=")[(if:($ScalpelOnCTScanner is true) or ($PaintingOnCTScanner is true) or ($PurpleIVBagOnCTScanner is true) or ($GreenIVBagOnCTScanner is true) or ($RedIVBagOnCTScanner is true) or ($OrangeIVBagOnCTScanner is true))[[[Take Item Off of the CT Scanner|Take Item Off Of The CT Scanner]]](else:)[[[Put something on the CT machine|Put Something On CT Machine]]]]]](elseif: $CTMachineOn is false)[off. A password is needed, Adam could try putting in a password.(button:)[(align:"=><=")+(box:"=XXX=")[[[Put in the password for the CT machine|Put In Password For CT Machine]]]]]]
(if: $MetalPlate is true)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Put in the metal plate password for the CT Machine|Put In Password For CT Machine]]]]]
---
(button:)[(align:"=><=")+(box:"=XXX=")[[[Check Inventory?|CT Inventory]]]]
---
(set:$Map_CT_Facing_Cabinets to false)(set:$Map_CT_Facing_Computer to false)(set:$Map_CT_Facing_Counters to false)(set:$Map_CT_Facing_CT_Machine to true)(set:$Map_CT_Facing_Left_Wall to false)(set:$Map_CT_Facing_Right_Wall to false)(set:$Map_CT_Facing_Server to false)(set:$Map_CT_Facing_East_Wall to false)(Display: "CT Map")
(set: $nScalpel to false)
(set: $nNumberPainting8 to false)
(set: $nNumberPainting2 to false)
(set: $nConverterPlug to false)
(set: $nPurpleIVBag to false)
(set: $nGreenIVBag to false)
(set: $nRedIVBag to false)
(set: $nOrangeIVBag to false)
(set: $nItem to 0)(if: ($CTRoomDark is true) or ($CTRoomDark8 is true) or ($CTRoomDark2 is true) or ($CTRoomDarkFull is true))[Adam is facing the southern counters of the CT room. He can vaguely make out Judy's form, who is leaning against the counters with her lower back.[►]<click|]
(clickreplace:?click)[
(either:"Judy: Don't do anything weird, or the scalpel is coming back out.","Judy: Looking for clues in the dark is a waste of time, could you maybe turn back on the light?", "Judy: Come an inch closer, Adam, and my sharp little friend and you will become intimate friends.","Judy: Hospital machines, the dark, my tired eyes... this reminds me way too much of graduate school.")](else:)[Adam is facing the southern counters of the CT room. Judy is seen idly rummaging through drawers.[►]<click2|]
(clickreplace:?click2)[
(text-colour:orange)[Adam:] Find anything useful?[►]<click3|]
(clickreplace:?click3)[
(if: ($PurpleIVBag is false) and ($GreenIVBag is false) and ($RedIVBag is false) and ($OrangeIVBag is false))[(text-colour:blue)[Judy:] Yes actually![►]<click4|
(clickreplace:?click4)[
Judy proceeds to grab a set of 4 IV bags from a drawer. She then places them in the counter's sink.[►]<click5|]
(clickreplace:?click5)[
(text-colour:orange)[Adam:] What are these? IV bags?[►]<click6|]
(clickreplace:?click6)[
(text-colour:blue)[Judy:] Yes, they are! Odd colors though, aren't they?[►]<click7|]
(clickreplace:?click7)[
(text-colour:orange)[Adam:] Very much so... you think orange soda is in that one?[►]<click8|]
(clickreplace:?click8)[
Adam nods towards the orange bag. There is also a purple IV bag, green IV bag, and a red IV bag.[►]<click9|]
(clickreplace:?click9)[
(text-colour:blue)[Judy:] I highly doubt that, but wait![►]<click10|]
(clickreplace:?click10)[
Judy dips her hand into the drawer one last time, bringing back up a clipboard with a note on it scrawled with red ink.[►]<click11|]
(clickreplace:?click11)[
(text-colour:blue)[Judy:] Hmm... this isn't good. Don't touch those bags Adam. [►]<click12|]
(clickreplace:?click12)[
(text-colour:orange)[Adam:] Huh? Why not? What does that clipboard say?[►]<click13|]
(clickreplace:?click13)[
(text-colour:blue)[Judy:] It says (text-colour:red)["Some bags contain clues, some bags contain doom. Which ones contain which? I'll never tell you a sinch!"] I gotta say... we might've been kidnaped by a Leprechaun, Adam... In any case let's hold off on opening any of these bags until we're absolutely sure we know what's in them.[►]<click14|]
(clickreplace:?click14)[
(text-colour:orange)[Adam:] Understood![►]<click15|]
(clickreplace:?click15)[
(text-colour:blue)[Judy:] In the meantime, I'll keep looking through these drawers and cabinets. If I find anything else, I'll be sure to let you know!(set: $PurpleIVBag to true)(set: $GreenIVBag to true)(set: $RedIVBag to true) (set: $OrangeIVBag to true)]](elseif: $ConverterPlug is false or $HadConverterPlug is true)[(text-colour:blue)[Judy:] Yeah, but it's the only thing left in this area.[►]<click16|]
(clickreplace:?click16)[
Judy hands Adam a 3-prong to 2-prong grounding converter. (set: $ConverterPlug to true)(set: $HadConverterPlug to true)[►]<click17|]
(clickreplace:?click17)[
(text-colour:blue)[Judy:] I'm not sure how it'd be useful here, but seeing as every other drawer and cabinet is empty, I'm sure it has a purpose somewhere. I'll continue to check over here and see if any of these cabinets or drawers have secret switches. They way the cards have been falling tells me this isn't even a normal hospital...](else:)[(text-colour:blue)[Judy:] No, no secret switches or anything so far...]]
---
(button:)[(align:"=><=")+(box:"=XXX=")[[[Check Inventory?|CT Inventory]]]]
---
(set:$Map_CT_Facing_Cabinets to false)(set:$Map_CT_Facing_Computer to false)(set:$Map_CT_Facing_Counters to true)(set:$Map_CT_Facing_CT_Machine to false)(set:$Map_CT_Facing_Left_Wall to false)(set:$Map_CT_Facing_Right_Wall to false)(set:$Map_CT_Facing_Server to false)(set:$Map_CT_Facing_East_Wall to false)(Display: "CT Map")(if: ($CTRoomDark is true) or ($CTRoomDark8 is true) or ($CTRoomDark2 is true) or ($CTRoomDarkFull is true))[Adam faces the right wall, his handheld UV light seems to make the numbers splattered onto the wall glow even brighter.](else:)[(if: $AdamSeesMonitor is true)[Adam faces the right wall, this side contains a moniter of some sort. According to Judy, it can track a patient's heart rate, CO2 levels, oxygen levels, and blood pressure.](elseif: $AdamSeesMonitor is false)[Adam faces the right wall, this side contains some [machinery.]<machinery|(click:?machinery)[
(text-colour:orange)[Adam:] Hey, what's all this stuff doing in a CT room?[►]<click|]
(clickreplace:?click)[
(text-colour:blue)[Judy:] That's just an ECG machine, Adam. You've certainly seen those before! One was in your patient room when you woke up![►]<click2|]
(clickreplace:?click2)[
(text-colour:orange)[Adam:] Oh... right. ECGs... those monitor heart rate right?[►]<click3|]
(clickreplace:?click3)[
(text-colour:blue)[Judy:] Certainly, but the moniter there is capable of showing other things like CO2 levels, oxygen levels, and blood pressure. These days, it all depends on what is connected to it.(set: $AdamSeesMonitor to true)[►]<click4|]
(clickreplace:?click4)[
(text-colour:orange)[Adam:] Nice. Do CT scans require that sort of monitoring?[►]<click5|]
(clickreplace:?click5)[
(text-colour:blue)[Judy:] Most of the time no, but with how small the map makes this place seem they might've just stuck it here to store temporarily.[►]<click6|]
(clickreplace:?click6)[
(text-colour:orange)[Adam:] I see, there's no cords on the back of it to plug it in. So, I guess we won't be using it for now.]]]
(if: ($NumberPainting8 is true) or ($NumberPainting2 is true) or ($PutUpPainting8 is true) or ($PutUpPainting2 is true))[(button:)[(align:"=><=")+(box:"=XXX=")[[[Try puting up a frame?|Try Putting Up A Frame]]]]]
---
(button:)[(align:"=><=")+(box:"=XXX=")[[[Check Inventory?|CT Inventory]]]]
---
(set:$Map_CT_Facing_Cabinets to false)(set:$Map_CT_Facing_Computer to false)(set:$Map_CT_Facing_Counters to false)(set:$Map_CT_Facing_CT_Machine to false)(set:$Map_CT_Facing_Left_Wall to false)(set:$Map_CT_Facing_Right_Wall to true)(set:$Map_CT_Facing_Server to false)(set:$Map_CT_Facing_East_Wall to false)(Display: "CT Map")(transition:"dissolve")+(transition-time: 3s)[(text-style:"blur")[//(text-style:"fidget")[The items currently available to Adam are...]
//]]
(if: $Scalpel is true)[A small, sharp, medical (text-colour:grey)[knife] from Adam's patient room. //Hopefully it won't cut my pocket up...// he thinks]
(if: $NumberPainting8 is true)[A framed blank canvas marked on the back with an "8". Maybe it could be hung up somewhere]
(if: $NumberPainting2 is true)[A framed blank canvas marked on the back with a "2". Maybe it could be hung up somewhere]
(if: $ConverterPlug is true)[A 3-prong to 2-prong Converter. Maybe it'll come in handy, who knows?]
(if: $ComputerCord is true)[A computer cord that ends in 3-prongs.]
(if: $CombinedCord is true)
[A computer cord that now ends in 2-prongs...Neat!]
(if: ($PurpleIVBag is true) or ($GreenIVBag is true) or ($RedIVBag is true) or ($OrangeIVBag is true))[The sink still contains(if: $PurpleIVBag is true)[ a Purple IV Bag,](if: $GreenIVBag is true)[ a Green IV Bag,](if: $RedIVBag is true)[ a Red IV Bag,](if: $OrangeIVBag is true)[ and an Orange IV Bag]]
(if: $HazardLockerKey is true)[A key labled with a (text-colour:yellow)[biohazard symbol]. Having it feels pretty ominous.]
(if: $MetalPlate is true)[A metal plate that glows in the dark.[(live:.5s)[(stop:)"6-]][(live:1s)[(stop:)2-]][(live:1.5s)[(stop:)0-]][(live:2s)[(stop:)5-]][(live:2.5s)[(stop:)9-]][(live:3s)[(stop:)1-]][(live:3.5s)[(stop:)0"]][(live:4s)[(stop:)]]]
Try [[Combining Items?|CT Combine]]
[Return]<Return|(click:?Return)[(set: $InInventory to false)(goto: (history:)'s last)]
(set: $nScalpel to false)
(set: $nNumberPainting8 to false)
(set: $nNumberPainting2 to false)
(set: $nConverterPlug to false)
(set: $nComputerCord to false)
(set: $nCombinedCord to false)
(set: $nPurpleIVBag to false)
(set: $nGreenIVBag to false)
(set: $nRedIVBag to false)
(set: $nOrangeIVBag to false)
(set: $nHazardLockerKey to false)
(set: $nItem to 0)
(set: $InInventory to true)(if: ($CTRoomDark is true) or ($CTRoomDark8 is true) or ($CTRoomDark2 is true) or ($CTRoomDarkFull is true))[Adam faces the eastern most wall of the CT Room. He is unable to see the diagram... or much of anything for that matter.](else:)[(if: $AdamSeesDiagram is true)[Adam faces the eastern most wall of the CT Room. According to the diagram a CT machine blasts the patient with x-rays while the observers stay in a room surrounded by lead. While one dose isn't harmful to the patient, multiple blasts of x-rays per day would be terrible for anyone. ](elseif: $AdamSeesDiagram is false)[Adam faces the eastern most wall of the CT Room. Adam ponders the framed diagram in front of him.[►]<click|]
(clickreplace:?click)[
(text-colour:orange)[Adam:] Huh... that looks just like CT machine.[►]<click2|]
(clickreplace:?click2)[
Indeed it did. The digram was depicting the common uses for CT machines including finding tumors, finding internal damage, or even checking for internal bleeding![►]<click3|]
(clickreplace:?click3)[
Judy walks up to Adam.[►]<click4|]
(clickreplace:?click4)[
(text-colour:blue)[Judy:] If we end up using the CT we need to make sure we're closed off in the observer room.[►]<click5|]
(clickreplace:?click5)[
(text-colour:orange)[Adam:] Huh? Why's that?[►]<click6|]
(clickreplace:?click6)[
(text-colour:blue)[Judy:] It's pretty straightfoward, actually. The CT uses x-rays to make the 3d image, Adam. One dose for a patient is fine, but if we are going to check multiple things we need to make sure we are in the ''Observer Room'' when we scan anything.[►]<click7|]
(clickreplace:?click7)[
(text-colour:orange)[Adam:] Well, maybe I'll hop on there so you can make sure I'm in the clear of anything![►]<click8|]
(clickreplace:?click8)[(set:$AdamSeesDiagram to true)
(text-colour:blue)[Judy:] I much rather get out of here first... (if: $JudyTrustsAdam is 2)[We both have family who miss us dearly...](else:)[Any hospital would be cleaner than this...]]]
---
(button:)[(align:"=><=")+(box:"=XXX=")[[[Check Inventory?|CT Inventory]]]]
---
(set:$Map_CT_Facing_Cabinets to false)(set:$Map_CT_Facing_Computer to false)(set:$Map_CT_Facing_Counters to false)(set:$Map_CT_Facing_CT_Machine to false)(set:$Map_CT_Facing_Left_Wall to false)(set:$Map_CT_Facing_Right_Wall to false)(set:$Map_CT_Facing_Server to false)(set:$Map_CT_Facing_East_Wall to true)(Display: "CT Map")(if: ($CTRoomDark is true) or ($CTRoomDark8 is true) or ($CTRoomDark2 is true) or ($CTRoomDarkFull is true))[(if:$ServerOn is false)[Adam is surrounded by darkness. He can feel his way through, but is unable to see anything.](else:)[Adam can see the lit computer monitors in the short distance.]](else:)[Adam is standing in front of two [lockers.]<lockers| One looks unlocked while the other has a padlock with a (text-colour:yellow)[biohazard symbol] printed on the padlock. There isn't much else to see from this point of view.
(if:$HazardLockerKey is true)[Adam can [unlock]<AreYouSure| the padlock with a biohazard symbol if he wants to.]
(click:?AreYouSure)[(if: $MetalPlate is true)[(go-to:"Parkinson's Monster")][Are you sure you want to unlock this door? You might wanna check all the IV bags before you unlock this door! [Click here if you're sure.]<CTEnd|(click:?CTEnd)[(go-to:"Parkinson's Monster")]]]
(click:?lockers)[
(if:$OpenedLocker is false)[(set: $NumberPainting2 to true)Adam pulls on both cabinets, but only one opens since the other is locked. Inside is a blank canvas and nothing else. With it being so out of place, Adam decides to take the canvas.(set:$OpenedLocker to true)](else:)[One cabinet remains empty, the other remains locked.]]]
---
(button:)[(align:"=><=")+(box:"=XXX=")[[[Check Inventory?|CT Inventory]]]]
---
(set:$Map_CT_Facing_Cabinets to true)(set:$Map_CT_Facing_Computer to false)(set:$Map_CT_Facing_Counters to false)(set:$Map_CT_Facing_CT_Machine to false)(set:$Map_CT_Facing_Left_Wall to false)(set:$Map_CT_Facing_Right_Wall to false)(set:$Map_CT_Facing_Server to false)(set:$Map_CT_Facing_East_Wall to false)(Display: "CT Map")(if: ($CTRoomDark is true) or ($CTRoomDark8 is true) or ($CTRoomDark2 is true) or ($CTRoomDarkFull is true))[(if: $ServerOn is true)[Adam eyes the glowing server lights. //At least this got the monitor working// he thinks.](else:)[Adam thinks he is facing the server, but cannot tell in this darkness.]](else:)[Adam is facing the [server.]<Server| The only outlet near the server is 2 prong.]
(click:?Server)[(if:$ServerOn is false)[Adam notices the server is off.[►]<click|](else:)[The server lights blink seemingly at random, indicating to Adam that it is, indeed, working.]
(clickreplace:?click)[
(if: $CombinedCord is true)[(text-colour:orange)[Adam:] This'll get you power, buddy![►]<click2|](else:)[(text-colour:orange)[Adam:] If I can power to this server, maybe that monitor will connect.]]
(clickreplace:?click2)[
(set: $CombinedCord to false)(set: $ServerOn to true)(text-colour:orange)[Adam:] There we go, all plugged up![►]<click3|]]
(clickreplace:?click3)[
Adam hears something unlock near the computer.]
---
(button:)[(align:"=><=")+(box:"=XXX=")[[[Check Inventory?|CT Inventory]]]]
---
(set:$Map_CT_Facing_Cabinets to false)(set:$Map_CT_Facing_Computer to false)(set:$Map_CT_Facing_Counters to false)(set:$Map_CT_Facing_CT_Machine to false)(set:$Map_CT_Facing_Left_Wall to false)(set:$Map_CT_Facing_Right_Wall to false)(set:$Map_CT_Facing_Server to true)(set:$Map_CT_Facing_East_Wall to false)(Display: "CT Map")(if: ($CTRoomDark is true) or ($CTRoomDark8 is true) or ($CTRoomDark2 is true) or ($CTRoomDarkFull is true))[(if:$ServerOn is true)[Adam can see the glowing monitor read that it's fully connected to the CT machine. He walks towards it--[►]<click|]
(clickreplace:?click)[
Judy peaks through the doorway.[►]<click2|]
(clickreplace:?click2)[
(text-colour:blue)[Judy:] Adam! That's bad for your eyesight! Turn on a light first before you end up needing reading glasses in a couple years.[►]<click3|]
(clickreplace:?click3)[
Not wanting to argue, Adam huffs and walks away from the monitor.](elseif:$ServerOn is false)[Adam cannot see anything in this darkness. He stumbles, and bangs his hip against the corner of the desk.[►]<click4|]
(clickreplace:?click4)[
(text-colour:orange)[Adam:] Son of a bitch![►]<click5|]
(clickreplace:?click5)[
(text-colour:blue)[Judy:] Get out of there where its dark already! You're gonna hurt yourself more if you stick around there!]]
(elseif:($CTRoomLight is true) or ($CTRoomLight8 is true) or ($CTRoomLight2 is true) or ($CTRoomLightFull is true))[Adam is facing the monitor. (if: $CTMachineOn and $ServerOn is true)[Now that the CT is connected, he could [run the CT Machine]<CTMachine| or enter the password prompt in the lower right corner of the monitor's screen. There is also a few [Desk Drawers]<DeskDrawers| he could try.
(button:)[(align:"=><=")+(box:"=XXX=")[[[Enter Password on the Computer|Put In Password For CT Computer]]]]](elseif: $ServerOn)[He sees the message (text-colour:red)["CT Password still required. Cannot connect!"] on the monitor. There is also a few [Desk Drawers]<DeskDrawers| he could try.](else:)[The monitor won't turn on for whatever reason. There's a standard [PC Tower on the floor]<PCTower| and a few [Desk Drawers]<DeskDrawers| he could try.]]
(click:?PCTower)[(if:($ComputerCord is true) or ($CombinedCord is true) or ($ServerOn is true))[The PC Tower is just a giant paper weight now...](else:)[Adam squats and inspects the PC Tower. There's a 3-prong cord hanging off of it. With no outlets to connect it to he decides to uplug the cord and take it with him. (set:$ComputerCord to true)]]
(click:?DeskDrawers)[(if:$ServerOn is true)[(text-colour:orange)[Adam:] I know I heard a desk click, so let's check these drawers again![►]<click6|](else:)[Adam checks the drawers, but none seem to open...]]
(clickreplace:?click6)[(if: $NumberPainting8 is true)[The drawer remains empty.](else:)[
(set: $NumberPainting8 to true) Adam pulls on the drawers, and the shallow middle drawer opens. In it, laying face up, is an empty canvas.(if: $NumberPainting2 or $PutUpPainting2 is true)[ It seems much like the other canvas that Adam saw before.] He picks it up and plans to take it with him when he moves.]]
(click:?CTMachine)[
(text-colour:orange)[Adam:] Judy! I'm gonna use the CT Machine!
Judy walks into the observing room and shuts the heavy door behind her.
(text-colour:blue)[Judy:] Go ahead.
The two watch as the CT scanner moves and scans the object that Adam placed. After some time, a 3d image is loaded onto the computer monitor.[►]<click10|]
(clickreplace:?click10)[(if: $ScalpelOnCTScanner is true)[(set: $ScalpelOnCTScanner to false)
The results show nothing for the scalpel.[►]<click11|]
(clickreplace:?click11)[
(text-colour:blue)[Judy:] I told you nothing useful would be //in// a scalpel!](elseif:$PaintingOnCTScanner is true)[(set: $PaintingOnCTScanner to false)
The results show nothing for the empty canvas[►]<click12|]
(clickreplace:?click12)[
(text-colour:blue)[Judy:] What a surprise that is, Adam...[►]<click13|]
(clickreplace:?click13)[
(text-colour:orange)[Adam:] Oh hush, it could've had a message engraved in the wood or something!](elseif:$PurpleIVBagOnCTScanner is true)[(set: $PurpleIVBagOnCTScanner to false)
The results show a key inside the Purple IV bag. [►]<click14|]
(clickreplace:?click14)[
(text-colour:orange)[Adam:] Nice! We can burst the grape soda open at least![►]<click15|]
(clickreplace:?click15)[
(text-colour:blue)[Judy:] If I see you drinking from that bag I'm abandoning you...](elseif:$GreenIVBagOnCTScanner is true)[(set: $GreenIVBagOnCTScanner to false)
The results show a metal plate inside the Green IV bag engraved with the words "WRONG ONE"[►]<click16|]
(clickreplace:?click16)[
(text-colour:blue)[Judy:] Not a useful item... I bet that one (text-colour:red)["spells doom."][►]<click17|]
(clickreplace:?click17)[
(text-colour:orange)[Adam:] Right, better not open that one...](elseif:$RedIVBagOnCTScanner is true)[(set: $RedIVBagOnCTScanner to false)(set: $RedIVBagScanned to true)
The results show a metal plate inside the Red IV bag with the words "UV REQUIRED"[►]<click18|]
(clickreplace:?click18)[
(text-colour:orange)[Adam:] Now what the heck does that mean?[►]<click19|]
(clickreplace:?click19)[
(text-colour:blue)[Judy:] I'm not sure... but I wouldn't chance it if I were you...](elseif:$OrangeIVBagOnCTScanner is true)[(set: $OrangeIVBagOnCTScanner to false)
The results show nothing inside the Orange IV bag[►]<click20|]
(clickreplace:?click20)[
(text-colour:blue)[Judy:] Sorry Adam, no orange soda //must// be bad news.[►]<click21|]
(clickreplace:?click21)[
(text-colour:orange)[Adam:] Eh... I wasn't thirsty anyway... not //that// much...](else:)[...[►]<click22|]
(clickreplace:?click22)[
(text-colour:blue)[Judy:] ...There's nothing on the scanner, Adam.[►]<click23|]
(clickreplace:?click23)[
(text-colour:orange)[Adam:] Oh... haha... whoops my bad...[►]<click24|]
(clickreplace:?click24)[
Judy stares at Adam with a forlorn disappointment.]]
---
(button:)[(align:"=><=")+(box:"=XXX=")[[[Check Inventory?|CT Inventory]]]]
---
(set:$Map_CT_Facing_Cabinets to false)(set:$Map_CT_Facing_Computer to true)(set:$Map_CT_Facing_Counters to false)(set:$Map_CT_Facing_CT_Machine to false)(set:$Map_CT_Facing_Left_Wall to false)(set:$Map_CT_Facing_Right_Wall to false)(set:$Map_CT_Facing_Server to false)(set:$Map_CT_Facing_East_Wall to false)(Display: "CT Map")(text-colour:yellow)[Instructions...
Select ''TWO ITEMS'' by clicking on their text. Then, select ''Combine Items'' to see if those items can combine.]
(if: $Scalpel is true)[(if: $nScalpel is true)[A small, sharp, medical (text-colour:grey)[knife] from Adam's patient room. //Hopefully it won't cut my pocket up...// he thinks](else:)[A small, sharp, medical (text-colour:grey)[knife] from Adam's patient room. //Hopefully it won't cut my pocket up...// he thinks]<Scalpel|]
(if: $NumberPainting8 is true)[(if: $nNumberPainting8 is true)[A framed blank canvas marked with an "8". Maybe it could be hung up somewhere](else:)[A framed blank canvas marked with an "8". Maybe it could be hung up somewhere]<NumberPainting8|]
(if: $NumberPainting2 is true)[(if: $nNumberPainting2 is true)[A framed blank canvas marked with an "2". Maybe it could be hung up somewhere](else:)[A framed blank canvas marked with an "2". Maybe it could be hung up somewhere]<NumberPainting2|]
(if: $ConverterPlug is true)[(if: $nConverterPlug is true)[A 3-prong to 2-prong Converter. Maybe it'll come in handy, who knows?](else:)[A 3-prong to 2-prong Converter. Maybe it'll come in handy, who knows?]<ConverterPlug|]
(if: $ComputerCord is true)[(if: $nComputerCord is true)[A computer cord that ends in 3-prongs.](else:)[A computer cord that ends in 3-prongs.]<ComputerCord|]
(if: $CombinedCord is true)[(if: $nCombinedCord is true)[A computer cord that now ends in 2-prongs...Neat!](else:)[A computer cord that now ends in 2-prongs...Neat!]<CombinedCord|]
(if: ($PurpleIVBag is true) or ($GreenIVBag is true) or ($RedIVBag is true) or ($OrangeIVBag is true))[The sink still contains(if: $PurpleIVBag is true)[(if: $nPurpleIVBag is true)[ a Purple IV Bag,](else:)[ a Purple IV Bag,]<PurpleIVBag|](if: $GreenIVBag is true)[(if: $nGreenIVBag is true)[ a Green IV Bag,](else:)[ a Green IV Bag,]<GreenIVBag|](if: $RedIVBag is true)[(if: $nRedIVBag is true)[ a Red IV Bag,](else:)[ a Red IV Bag,]<RedIVBag|](if: $OrangeIVBag is true)[(if: $nOrangeIVBag is true)[ and an Orange IV Bag,](else:)[ and an Orange IV Bag,]<OrangeIVBag|]]
(if: $HazardLockerKey is true)[(if: $nHazardLockerKey is true)[A key labeled with a (text-colour:yellow)[biohazard symbol]. Having it feels pretty ominous.](else:)[A key labeled with a (text-colour:yellow)[biohazard symbol]. Having it feels pretty ominous.]<HazardLockerKey|]
(if: $MetalPlate is true)[(if: $nMetalPlate is true)[A metal plate that glows in the dark.](else:)[A metal plate that glows in the dark.]<MetalPlate|]
[Combine]<Result|
[Return]<Return|(click:?Return)[(set: $InInventory to false)(goto: (history:)'s 2ndlast)]
(click:?Result)[
(if: $nItem is >2)[Only select two items!]
(elseif: $nConverterPlug and $nComputerCord is true)[Adam takes the cord and coverter and combines them, forming a cord with a two prong end!(set:$ConverterPlug to false)(set:$ComputerCord to false)(set:$CombinedCord to true)]
(elseif:$nScalpel and $nPurpleIVBag is true)[Adam takes the scalpel and plunges into the Purple IV bag, over the sink of course. The liquid drains and all that's left is a key inside labeled with a (text-colour:yellow)[biohazard symbol]!(set: $PurpleIVBag to false)(set: $HazardLockerKey to true)]
(elseif:$nScalpel and $nGreenIVBag is true)[(go-to:"Turn On CT Light Before Death?")]
(elseif:$nScalpel and $nRedIVBag is true)[(go-to:"Turn On CT Light Before Death?")]
(elseif: $nScalpel and $nOrangeIVBag is true)[(go-to:"Turn On CT Light Before Death?")]
(else:)[These items can't combine!]]
(click:?Scalpel)[(set: $nScalpel to true)(set: $nItem to $nItem+1)]
(click:?NumberPainting8)[(set: $nNumberPainting8 to true)(set: $nItem to $nItem+1)]
(click:?NumberPainting2)[(set: $nNumberPainting2 to true)(set: $nItem to $nItem+1)]
(click:?ConverterPlug)[(set: $nConverterPlug to true)(set: $nItem to $nItem+1)]
(click:?ComputerCord)[(set: $nComputerCord to true)(set: $nItem to $nItem+1)]
(click:?CombinedCord)[(set: $nCombinedCord to true)(set: $nItem to $nItem+1)]
(click:?PurpleIVBag)[(set: $nPurpleIVBag to true)(set: $nItem to $nItem+1)]
(click:?GreenIVBag)[(set: $nGreenIVBag to true)(set: $nItem to $nItem+1)]
(click:?RedIVBag)[(set: $nRedIVBag to true)(set: $nItem to $nItem+1)]
(click:?OrangeIVBag)[(set: $nOrangeIVBag to true)(set: $nItem to $nItem+1)]
(click:?HazardLockerKey)[(set: $nHazardLockerKey to true)(set: $nItem to $nItem+1)]
(click:?MetalPlate)[(set: $nMetalPlate to true)(set: $nItem to $nItem+1)](if: (history:)contains"CT Turn Off The Light")[Adam flicks the light switch, turning it off.[►]<click4|](else:)[(text-colour:orange)[Adam:] I'm gonna go ahead and turn off the light.[►]<click|
(clickreplace:?click)[
(text-colour:blue)[Judy:] The numbers on the wall might be of use. They remind me of the UV splatters in my patient room.[►]<click2|]
(clickreplace:?click2)[
(text-colour:orange)[Adam:] Yeah, I had the same sorts of splatters actually. Anyway, prepare your eyes.[►]<click3|]
(clickreplace:?click3)[
Adam flicks the light switch, turning it off.[►]<click4|]]
(clickreplace:?click4)[(if: $PutUpPainting8 is true and $PutUpPainting2 is true)[(set: $CTRoomLightFull to false)(set: $CTRoomDarkFull to true)](elseif: $PutUpPainting8 is true)[(set: $CTRoomLight8 to false)(set: $CTRoomDark8 to true)](elseif: $PutUpPainting2 is true)[(set: $CTRoomLight2 to false)(set: $CTRoomDark2 to true)](elseif:$PutUpPainting8 is false and $PutUpPainting2 is false)[(set: $CTRoomLight to false)(set: $CTRoomDark to true)](button:)[(align:"=><=")+(box:"=XXX=")[[[Continue Searching in the Dark|CT Facing West Wall]]]]](if: (history:)contains"CT Turn On The Light")[Adam flicks the light switch, turning it on.[►]<click4|](else:)[(text-colour:orange)[Adam:] I'm gonna go ahead and turn on the light.[►]<click|
(clickreplace:?click)[
(text-colour:blue)[Judy:] There isn't much to look at other than those numbers on the wall. Go ahead.[►]<click2|]
(clickreplace:?click2)[
(text-colour:orange)[Adam:] Alright, prepare your eyes.[►]<click3|]
(clickreplace:?click3)[
Adam flicks the light switch, turning it on.[►]<click4|]]
(clickreplace:?click4)[
(if: $PutUpPainting8 is true and $PutUpPainting2 is true)[(set: $CTRoomDarkFull to false)(set: $CTRoomDark to false)(set: $CTRoomLightFull to true)](elseif: $PutUpPainting8 is true)[(set: $CTRoomDark to false)(set: $CTRoomDark8 to false)(set: $CTRoomLight8 to true)](elseif: $PutUpPainting2 is true)[(set: $CTRoomDark to false)(set: $CTRoomDark2 to false)(set: $CTRoomLight2 to true)](elseif:$PutUpPainting8 is false and $PutUpPainting2 is false)[(set: $CTRoomDark to false)(set: $CTRoomLight to true)](button:)[(align:"=><=")+(box:"=XXX=")[[[Continue Searching in the Light|CT Facing West Wall]]]]](if: ($CTRoomDark is true) or ($CTRoomDark8 is true) or ($CTRoomDark2 is true) or ($CTRoomDarkFull is true))[Adam can't see well enough to put up a frame in the dark...](elseif: $PutUpPainting2 is true and $PutUpPainting8 is true)[(text-colour:orange)[Adam:] I've already put up both frames. Nothing else to do but to admire the... //artwork//... I guess.]
(elseif: $NumberPainting8 and $NumberPainting2 is true)[Adam now has both paintings hung up on the wall.(set:$CTRoomLight to false)(set: $CTRoomLight8 to false)(set: $CTRoomLight2 to false)(set:$CTRoomLightFull to true)(set:$PutUpPainting8 to true)(set:$PutUpPainting2 to true)]
(elseif: $NumberPainting8 is true)[Adam puts the frame marked "8" onto the wall.(set: $PutUpPainting8 to true)(if: $PutUpPainting2 is true)[(set: $CTRoomLight2 to false)(set: $CTRoomLight8 to false)(set: $CTRoomLight to false)(set: $CTRoomLightFull to true)](else:)[(set: $CTRoomLight to false)(set: $CTRoomLight8 to true)]]
(elseif: $NumberPainting2 is true)[Adam puts the frame marked "2" onto the wall.(set: $PutUpPainting2 to true)(if: $PutUpPainting8 is true)[(set: $CTRoomLight8 to false)(set: $CTRoomLight2 to false)(set: $CTRoomLight to false)(set: $CTRoomLightFull to true)](else:)[(set: $CTRoomLight to false)(set: $CTRoomLight2 to true)]]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Return|CT Facing Right Wall]]]](transition:"dissolve")+(transition-time: 3s)[(text-style:"blur")[//(text-style:"fidget")[What would Adam like to scan with the CT machine]//]]
(text-colour:yellow)[Instructions...
Select ''ONE ITEM'' by clicking on their text. Then, click ''Place onto the CT Scanner''. Finally, ''SCROLL DOWN'' in order to view result dialog.]
(if: $Scalpel is true)[(if: $nScalpel is true)[A small, sharp, medical (text-colour:grey)[knife] from Adam's patient room. //Hopefully it won't cut my pocket up...// he thinks.](else:)[A small, sharp, medical (text-colour:grey)[knife] from Adam's patient room. //Hopefully it won't cut my pocket up...// he thinks]<Scalpel|]
(if: $NumberPainting8 is true)[(if: $nNumberPainting8 is true)[A framed blank canvas. Maybe it could be hung up somewhere.](else:)[A framed blank canvas. Maybe it could be hung up somewhere.]<NumberPainting8|]
(if: $NumberPainting2 is true)[(if: $nNumberPainting2 is true)[A framed blank canvas. Maybe it could be hung up somewhere.](else:)[A framed blank canvas. Maybe it could be hung up somewhere.]<NumberPainting2|]
(if: $ConverterPlug is true)[(if: $nConverterPlug is true)[A 3-prong to 2-prong Converter. Maybe it'll come in handy, who knows?](else:)[A 3-prong to 2-prong Converter. Maybe it'll come in handy, who knows?]<ConverterPlug|]
(if: $ComputerCord is true)[(if: $nComputerCord is true)[A computer cord that ends in 3-prongs.](else:)[A computer cord that ends in 3-prongs.]<ComputerCord|]
(if: $CombinedCord is true)[(if: $nCombinedCord is true)[A computer cord that now ends in 2-prongs...Neat!](else:)[A computer cord that now ends in 2-prongs...Neat!]<CombinedCord|]
(if: ($PurpleIVBag is true) or ($GreenIVBag is true) or ($RedIVBag is true) or ($OrangeIVBag is true))[The sink still contains(if: $PurpleIVBag is true)[(if: $nPurpleIVBag is true)[ a Purple IV Bag,](else:)[ a Purple IV Bag,]<PurpleIVBag|](if: $GreenIVBag is true)[(if: $nGreenIVBag is true)[ a Green IV Bag,](else:)[ a Green IV Bag,]<GreenIVBag|](if: $RedIVBag is true)[(if: $nRedIVBag is true)[ a Red IV Bag,](else:)[ a Red IV Bag,]<RedIVBag|](if: $OrangeIVBag is true)[(if: $nOrangeIVBag is true)[ and an Orange IV Bag.](else:)[ and an Orange IV Bag.]<OrangeIVBag|]]
(if: $HazardLockerKey is true)[(if: $nHazardLockerKey is true)[A key labeled with a biohazard symbol. Having it feels pretty ominous.](else:)[A key labeled with a biohazard symbol. Having it feels pretty ominous.]<HazardLockerKey|]
[Place onto the CT Scanner]<Result|
[Return]<Return|(click:?Return)[(set: $InInventory to false)(goto: (history:)'s last)]
(click:?Result)[
(if: $nItem is >1)[Only select one item to place onto the CT scanner!]
(elseif: $ScalpelOnCTScanner or $PaintingOnCTScanner or $PurpleIVBagOnCTScanner or $GreenIVBagOnCTScanner or $RedIVBagOnCTScanner or $OrangeIVBagOnCTScanner is true)[There's already something on the CT scanner...](elseif: $nScalpel is true)[(set: $ScalpelOnCTScanner to true)Adam places the Scalpel onto the CT scanner.[►]<click|]
(clickreplace:?click)[
(text-colour:blue)[Judy:] What do you think you're gonna find //in// a scalpel?[►]<click2|]
(clickreplace:?click2)[
(text-colour:orange)[Adam:] I dunno, maybe there's an engraved message hidden //in// the scalpel.](elseif: $nNumberPainting8 or $nNumberPainting2 is true)[(set: $PaintingOnCTScanner to true)Adam moves and places the empty canvas onto the CT scanner.[►]<click3|]
(clickreplace:?click3)[
(text-colour:blue)[Judy:] Really? You can see right through that damn thing![►]<click4|]
(clickreplace:?click4)[
(text-colour:orange)[Adam:] Hey! You never know!](elseif: $nHazardLockerKey is true)[Adam places the key onto the CT Machine[►]<click5|]
(clickreplace:?click5)[
(text-colour:blue)[Judy:] Adam... you can't put metal objects onto the CT machine...[►]<click6|]
(clickreplace:?click6)[
(text-colour:orange)[Adam:] Oh... didn't know that... my bad nurse Judy.[►]<click7|]
(clickreplace:?click7)[
(text-colour:blue)[Judy:] Just Judy is fine, thank you.](elseif: $nPurpleIVBag is true)[(set:$PurpleIVBagOnCTScanner to true)Adam places the Purple IV Bag carefully onto the CT scanner[►]<click8|
(clickreplace:?click8)[
(text-colour:orange)[Adam:] Grape soda isn't bad, but orange soda is where it's at.[►]<click9|]
(clickreplace:?click9)[
(text-colour:blue)[Judy:] Or no soda. That stuff is terrible for you.]](elseif: $nGreenIVBag is true)[(set:$GreenIVBagOnCTScanner to true)Adam places the Green IV Bag carefully onto the CT scanner[►]<click10|]
(clickreplace:?click10)[
(text-colour:orange)[Adam:] Hmm... can't think of any liquid that's green and tastes good.[►]<click11|]
(clickreplace:?click11)[
(text-colour:blue)[Judy:] Green tea tastes great and is more healthy than soda![►]<click12|]
(clickreplace:?click12)[
(text-colour:orange)[Adam:] Oh right... wait isn't that more of a yellow liquid?](elseif: $nRedIVBag is true)[(set:$RedIVBagOnCTScanner to true)Adam places the Red IV Bag carefully onto the CT scanner.[►]<click14|]
(clickreplace:?click14)[
(text-colour:orange)[Adam:] This one looks a lot like blood...[►]<click15|]
(clickreplace:?click15)[
(text-colour:blue)[Judy:] Maybe it is.
Judy shrugs[►]<click16|
(clickreplace:?click16)[
Adam coldly shudders at the thought.]](elseif: $nOrangeIVBag is true)[(set:$OrangeIVBagOnCTScanner to true)Adam places the Orange IV Bag carefully onto the CT scanner[►]<click17|]
(clickreplace:?click17)[
(text-colour:orange)[Adam:] You know... I am kind of thirsty for orange soda. Do we even need to scan this one?[►]<click18|]
(clickreplace:?click18)[
(text-colour:blue)[Judy:] We're kidnapped here at this random hospital and the kidnapper states the opening these bags could spell doom... Even if it sounds like a child's lymeric I'd rather not test it.[►]<click19|]
(clickreplace:?click19)[
(text-colour:orange)[Adam:] Oh alright, we'll scan the delicious looking bag first then.]]
(click:?Scalpel)[(set: $nScalpel to true)(set: $nItem to $nItem+1)]
(click:?NumberPainting8)[(set: $nNumberPainting8 to true)(set: $nItem to $nItem+1)]
(click:?NumberPainting2)[(set: $nNumberPainting2 to true)(set: $nItem to $nItem+1)]
(click:?ConverterPlug)[(set: $nConverterPlug to true)(set: $nItem to $nItem+1)]
(click:?ComputerCord)[(set: $nComputerCord to true)(set: $nItem to $nItem+1)]
(click:?CombinedCord)[(set: $nCombinedCord to true)(set: $nItem to $nItem+1)]
(click:?PurpleIVBag)[(set: $nPurpleIVBag to true)(set: $nItem to $nItem+1)]
(click:?GreenIVBag)[(set: $nGreenIVBag to true)(set: $nItem to $nItem+1)]
(click:?RedIVBag)[(set: $nRedIVBag to true)(set: $nItem to $nItem+1)]
(click:?OrangeIVBag)[(set: $nOrangeIVBag to true)(set: $nItem to $nItem+1)]
(click:?HazardLockerKey)[(set: $nHazardLockerKey to true)(set: $nItem to $nItem+1)]
(set: $InInventory to true)(put: (prompt: "Enter password for the CT machine.", "")into $PasswordAttempt)
(if: $PasswordAttempt is $CTPassword)[(text-colour:green)[Password Accepted](set: $CTMachineOn to true)](else:)[(text-colour:red)[Password Denied(set:$PasswrodAttempt to "")]]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Return|The CT Machine]]]](track: 'CTRoom', 'fadeout', 5)"Biohazard key goes into the Biohazard lock, makes sense." Adam grabs the padlock and shoves the key inside, quickly turning it. The padlock comes off just as he suspects.[►]<click|
(clickreplace:?click)[
What was inside was... in a few words... less what he expected.[►]<click2|]
(clickreplace:?click2)[
With the door holding up its weight, something as tall as Adam leans out of the locker, threatening to knock him over. Instinctively, Adam jumps out of the way and watches a human like body ragdoll onto the ground.[►]<click3|]
(clickreplace:?click3)[
//Human like?// Adam questions his own judgement, as the body, while shaped like a human, is much too red to be one. Its skin looks as if it was cooked in the summer sun for much too long, and yet the skin still gleamed with a light wetness to it, almost as if...[►]<click4|]
(clickreplace:?click4)[
(track: 'Trepidation', 'loop', true)(track: 'Trepidation', 'playwhenpossible')"It's muscle[(live:.5s)[(stop:).]][(live:1.5s)[(stop:).]][(live:2s)[(stop:).]][(live:3s)[(stop:) all]][(live:4.5s)[(stop:) //muscle//?" Adams eyes widen as he takes a step back.[►]<click5|]]]
(clickreplace:?click5)[
"Judy! Uh, we got a situation here!" Unfortunately for Adam, this yell is enough to get the skinless human to awaken. It begins to moan in quiet pain, its jaw slackens as if already exhausted just from being awoken.[►]<click6|]
(clickreplace:?click6)[
"Shit! Quickly, Judy, //quickly//!" As soon as he finishes, Judy is already in the doorway, but doesn't dare come any closer.[►]<click7|]
(clickreplace:?click7)[
The skinless man's palms slap against the cold tile of the CT room. Its muscles shake weakly as it pushes itself onto its knees. Its legs quiver violently as it begins to stand fully.[►]<click8|]
(clickreplace:?click8)[
"[(live:.2s)[(stop:)a]][(live:.4s)[(stop:)u]][(live:.6s)[(stop:)u]][(live:.8s)[(stop:)u]][(live:1s)[(stop:)gh]][(live:1.5s)[(stop:).]][(live:2s)[(stop:).]][(live:2.5s)[(stop:). ]][(live:3.5s)[(stop:)u]][(live:3.7s)[(stop:)u]][(live:3.9s)[(stop:)u-]][(live:4.4s)[(stop:)ga-]][(live:4.9s)[(stop:)ga-]][(live:5.4s)[(stop:)ga-]][(live:5.9s)[(stop:)ga..."]][(live:7.1s)[(stop:)[ The monster twitches spastically, causing Judy to loudly gasp. Its neck muscles visably contract and release in a quick rhythm. Its arms do much the same as he tries to lift one arm up towards Adam.[►]<click9|]]]]
(clickreplace:?click9)[
Adam takes another step back, clenching his fist. "If it's mostly human... it can go down like a human," He assures himself as he turns his head toward Judy, "right?"[►]<click10|]
(clickreplace:?click10)[
"A-adam..." Judy's voice is shaking a little, she can't take her eyes off of the lumbering monster. The way it shambles towards Adam has put her under some sort of spell, but when Adam turns to face her she slowly comes out of the trance.[►]<click11|]
(clickreplace:?click11)[
"Adam! You don't need to hurt the thing, just come out here and shut the door quick!" The skinless man still shuffles towards Adam...[►]<click12|]
(clickreplace:?click12)[
"[(live:.5s)[(stop:)gak-]][(live:1s)[(stop:)guh-]][(live:1.2s)[(stop:)uh-]][(live:1.4s)[(stop:)uh-]][(live:1.6s)[(stop:)uh]][(live:2s)[(stop:)h]][(live:2.5s)[(stop:)n]][(live:3s)[(stop:)n]][(live:3.5s)[(stop:)..."]][(live:5s)[(stop:) The monster moans in pain once again. Adam takes a step back, his fists still clenched.[►]<click13|]]]
(clickreplace:?click13)[
"I... I didn't see inside the locker, the key could be inside there! It'd be easier to just knock this thing unconscious![►]<click14|]
(clickreplace:?click14)[
"I'm telling you, you don't //need// to! Just... trust me Adam.(if: $JudyTrustsAdam is 0)[ I know I didn't trust you before, but do me this one kindness, please."](else:)[ We trust each other at least a little bit, right?"] Adam notices that Judy isn't scared of the skinless man, rather she seems on the verge of tears.[►]<click15|]
(clickreplace:?click15)[
He needs to make the decision quickly now, as the skinless man is as near to Adam as Adam is to the door.
(set: $counter to 10)
(align:"=><=")+(box:"=XXX=")[
#|amount>[$counter] second(s) left!]
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: (either: "Shut The Door On The Skinless Man", "Punch The Skinless Man"))]
(replace: ?amount)[$counter]
(button:)[<div style="float: left">[[Punch the Skinless Man|Punch The Skinless Man]]</div>](button:)[<div style="float: right">[[Shut the Door on the Skinless Man|Shut The Door On The Skinless Man]]</div>]]](set: $InInventory to false)(track: 'CTRoom', 'fadeout', 5)Judy eyes Adam as he picks up the (if: $nGreenIVBag is true)[Green IV Bag.] (elseif: $OrangeIVBag is true)[Orange IV Bag.] [►]<click|
(clickreplace:?click)[
“Adam,” Judy says with her eyebrows raised, “there might not be anything useful in that IV Bag. You remember what the clipboard said earlier right?”[►]<click2|]
(clickreplace:?click2)[
“Yeah, but I don’t think whoever’s writing these is //really// serious. After all, you said they sound more like a Leprechaun than a human.” Adam shrugs, bringing out his scalpel.[►]<click3|]
(clickreplace:?click3)[
Judy takes a step back, “You sure about that? Remaining cautious is the best way to assure our safety, Adam."[►]<click4|]
(clickreplace:?click4)[
“Yeah, I’m sure... Judy, do you trust me?"[►]<click9|]
(clickreplace:?click9)[
(if: $JudyTrustsAdam is 0)[“...No, I don't think I do Adam.” Judy turns and walks towards the exit door.[►]<click5|](elseif: $JudyTrustsAdam>0)["...Fine, Adam."[►]<click11|]]
(clickreplace:?click11)[
"Alright! Let's get this bag open then!" Adam moves the scalpel to the IV bag.[►]<click6|]
(clickreplace:?click5)[
“...Ouch. Well, I’ll let you know when this (if:$nGreenIVBag is true)[weird green bag](elseif:$nOrangeIVBag)[delicious orange soda] is fully drained.” Adam moves the scalpel to the IV bag as Judy clicks the door behind her shut.[►]<click6|]
(clickreplace:?click6)[
[(live:2s)[(stop:)And stabs it.[►]<click7|]]]
(clickreplace:?click7)[
(if: $JudyTrustsAdam is 0)[The first thing Adam notices is the color of the liquid coming out of the bag. It’s not (if: $nGreenIVBag is true)[green,](elseif: $nOrangeIVBag)[orange,] but instead a pale blue liquid. The liquid pours out into the sink, but it seems to evaporate as soon as it is fully exposed to air.[►]<click8|](else:)[The first thing the two notice is the color of the liquid coming out of the bag. It’s not (if: $nGreenIVBag is true)[green,](elseif: $nOrangeIVBag)[orange,] but instead a pale blue liquid. The liquid pours out into the sink, but it seems to evaporate as soon as it is fully exposed to air.[►]<click8|]]
(clickreplace:?click8)[
(track: 'Death', 'loop', true)(track: 'Death', 'playwhenpossible')(if: $JudyTrustsAdam is 0)[Adam breathes this gas in on accident and notes a particularly almond like scent. A click is heard on the exit door that Judy went through, followed a banging noise coming from the other side.[►]<click10|](else:)[The two breathe in the gas on accident.
"It smells like... almonds..." Adam notes.[►]<click10|]]
(clickreplace:?click10)[
(if: $JudyTrustsAdam is 0)[“Adam! I can’t open the door! Did you lock it?” Judy’s voice is muffled, but Adam can still tell that she’s yelling.[►]<click12|](else:)["Almonds... oh fuck!" Judy says as she futilely tackles Adam to the ground.[►]<click12|]]
(clickreplace:?click12)[
(if: $JudyTrustsAdam is 0)[“Uhh, no I didn’t, I just… opened the bag.” Adam walks closer to the locked door, preferring suddenly to breath through his mouth rather than his nose. He pulls on the door as hard as he can, but alas it won’t budge.[►]<click13|](else:)["Ah- ..Ow! What the fuck was that about? Jesus you're stronger than you look!" Adam squirms a bit on the ground, his breathing growing quickly labored as he struggles.[►]<click13|]]
(clickreplace:?click13)[
(if: $JudyTrustsAdam is 0)[“M-maybe it’s just another puzzle… let me look around here… for a while.” Adam moves away from the exit door, his heart now pounding blood into his head.[►]<click14|](else:)["Adam! That might've been hydrogen cyanide we just breathed in, how are you feeling? Tell me!"[►]<click14|]]
(clickreplace:?click14)[
(if: $JudyTrustsAdam is 0)[“No… nono…” He sits on the CT machine, feeling lightheaded, “This doesn’t make sense… why would the door just lock… just means I’m stuck here. Ah…” His shoulders spasm suddenly, then his lower back, Adam loses his balance and falls onto the floor.[►]<click15|](else:)["I'd feel better... better if... you'd get off me! Man, you're heavy![►]<click15|]]
(clickreplace:?click15)[
(if: $JudyTrustsAdam is 0)[Within seconds he finds himself fading in and out of consciousness, with each time he fades back in it becomes harder and harder to breathe.[►]<click16|](else:)[The two begin to feel convulsions suddenly over take them, unable to say any words Adam's stuggles to think as his mind tumbles in and out of conciousness.[►]<click16|]]
(clickreplace:?click16)[
//Mom…//[(live:2s)[(stop:)The last thought of Adam comes through as a mere whisper, before it vanishes along with everything…[►]<click17|](clickreplace:?click17)[(go-to: "CT Game Over")]]](set: $InInventory to false)(track: 'CTRoom', 'fadeout', 5)Judy eyes Adam as he picks up the Red IV Bag.[►]<click|
(clickreplace:?click)[
(set: $RedIVBag to false)“Adam,” Judy says with her eyebrows raised, “there might not be anything useful in that IV Bag. You remember what the clipboard said earlier right?”[►]<click2|]
(clickreplace:?click2)[
“Yeah, but (if:$RedIVBagScanned is true)['UV Required' might mean we need to shine it with the handheld UV-Light!" Adam seems confident with his response.[►]<click3|](else:)[I don’t think whoever’s writing these is //really// serious. After all, you said they sound more like a Leprechaun than a human.” Adam shrugs, bringing out his scalpel.[►]<click3|]]
(clickreplace:?click3)[
Judy takes a step back, “You sure about that? (if:$RedIVBagScanned is true)[Even if that's what it says on the scanner. It could just be a trick, Leprechaun or not I'm not sure if taking that chance is a smart idea. Are you really sure you want to go through with it?"[►]<click4|](else:)[Remaining cautious is the best way to assure our safety, Adam."[►]<click4|]]
(clickreplace:?click4)[
“Yeah, I’m sure... Judy, do you trust me?"[►]<click9|]
(clickreplace:?click9)[
(if: $JudyTrustsAdam is 0)[“...No, I don't think I do Adam.” Judy turns and walks towards the exit door.[►]<click5|](else:)["...Fine, Adam."[►]<click11|]]
(clickreplace:?click11)[
"Alright! Let's get this bag open then!" Adam moves the scalpel to the IV bag.[►]<click6|]
(clickreplace:?click5)[
“...Ouch. Well, I’ll let you know when this Red IV bag is fully drained.” Adam moves the scalpel to the IV bag as Judy clicks the door behind her shut.[►]<click6|]
(clickreplace:?click6)[
[(live:2s)[(stop:)And stabs it.[►]<click7|]]]
(clickreplace:?click7)[
(if:$JudyTrustsAdam is 0)[The red liquid pours out of the bag. It has a sugary smell to it... "Kool-Aid? //Really//?"[►]<click8|](else:)[The red liquid pours out of the bag. The two smell the familiar sweetness immediately.[►]<click8|]]
(clickreplace:?click8)[
(if:$JudyTrustsAdam is 0)[The opaque liquid fully drains, and the metal plate is the only thing that remains in the bag. Adam takes it out(if:$RedIVBagScanned is true)[, and sure enough,](else:)[ and the plate is engraved with the words 'UV Required'.[►]<click10|]](else:)["Kool-Aid?" Both of them say at the same time.[►]<click10|]]
(clickreplace:?click10)[
(if:$JudyTrustsAdam is 0)["Judy!" Adam calls out, "You can come back here now!" ... "I'm not dead!" He adds.[►]<click15|](else:)["What, how do //you// know about Kool-Aid?" Adam asks, apparently completely dumbfounded at this revelation.[►]<click15|]]
(clickreplace:?click15)[
(if:$JudyTrustsAdam is 0)["Yeah yeah..." Judy says, opening the door, "but, you could've been. I still think you should be more cautious with your decision making. Kids your age are full of bad decisions despite all the advice given to them..."[►]<click12|](else:)["What kind of accusation is that? You think because I'm old I don't know what Kool-Aid is? I can like sweet things too, you know! God, kids are so //ignorant// I swear!"[►]<click12|]]
(clickreplace:?click12)[
(if:$JudyTrustsAdam is 0)["You know, you //could// stop lecturing me and instead turn off the light since you're right next to it.[►]<click13|](else:)["Hey, hey! No need to get hostile, jeez." A moment passes before Adam speaks again, "So... this thing requires us to turn off the light I think. Do you mind if you could-?"[►]<click13|]]
(clickreplace:?click13)[
"Fine..." Judy flicks the light switch off.[►]<click14|(clickreplace:?click14)[
(if: $PutUpPainting8 is true and $PutUpPainting2 is true)[(set: $CTRoomLightFull to false)(set: $CTRoomDarkFull to true)](elseif: $PutUpPainting8 is true)[(set: $CTRoomLight8 to false)(set: $CTRoomDark8 to true)](elseif: $PutUpPainting2 is true)[(set: $CTRoomLight2 to false)(set: $CTRoomDark2 to true)](elseif:$PutUpPainting8 is false and $PutUpPainting2 is false)[(set: $CTRoomLight to false)(set: $CTRoomDark to true)](go-to: "Investigate the Plate")]]Adam takes whatever item he had on the scanner, off of it.
[Return]<Return|(click:?Return)[(go-to:"The CT Machine")]
(set: $ScalpelOnCTScanner to false)
(set: $PaintingOnCTScanner to false)
(set: $PurpleIVBagOnCTScanner to false)
(set: $GreenIVBagOnCTScanner to false)
(set: $RedIVBagOnCTScanner to false)
(set: $OrangeIVBagOnCTScanner to false)(track: 'Death', 'fadeout', 10)(track: 'CTRoom', 'loop', true)(track: 'CTRoom', 'playwhenpossible')
(transition:"dissolve")+(transition-time: 3s)[(text-style:"sway")[(align:"=><=")+(box:"=XXX=")[#BAD END]]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Return to CT Room|CT Facing West Wall]]]]]
(text-colour:yellow)[NOTE: Everything you did before this end has still occured. So, there's no need to gather the same items once again.](track: 'Investigation', 'loop', true)(track: 'Investigation', 'playwhenpossible')"Whoa..." Adam says, "You seeing this?"[►]<click|
(clickreplace:?click)[(go-to:"Witness the Plate")](set: $UV_REQUIRED to true)(set: $MetalPlate to true)"I sure am," Judy says. The glow of the numbers is intense under Adam's handheld UV light. Certainly not enough to penetrate Kool-Aid, but bright enough to be noticeable out in the open like this.[►]<click|
(clickreplace:?click)[
"Where do you think this goes? The CT machine? The computer?" Adam ponders.[►]<click2|]
(clickreplace:?click2)[
"We don't have any choice but to check both. You have those numbers there memorized?" Judy asks, turning to Adam in the darkness.[►]<click3|]
(clickreplace:?click3)[
"[(live:.5s)[(stop:)6-]][(live:1s)[(stop:)2-]][(live:1.5s)[(stop:)0-]][(live:2s)[(stop:)5-]][(live:2.5s)[(stop:)9-]][(live:3s)[(stop:)1-]][(live:3.5s)[(stop:)0"]][(live:4s)[(stop:)[►]<click4|]]]
(clickreplace:?click4)[
"[(live:.5s)[(stop:)6-]][(live:1s)[(stop:)2-]][(live:1.5s)[(stop:)0-]][(live:2s)[(stop:)5-]][(live:2.5s)[(stop:)9-]][(live:3s)[(stop:)1-]][(live:3.5s)[(stop:)0"]][(live:4s)[(stop:)[►]<click5|]]]
(clickreplace:?click5)[
"Yeah, I think I got it... Let's go plug in some numbers." Adam says, walking over to turn back on the light.[►]<click6|
(clickreplace:?click6)[(go-to: "UV REQUIRED Scene End")]]
(track: 'Investigation', 'fadeout', 5)(track: 'CTRoom', 'loop', true)(track: 'CTRoom', 'playwhenpossible')(set: $UV_REQUIRED to false)(if: $PutUpPainting8 is true and $PutUpPainting2 is true)[(set: $CTRoomDarkFull to false)(set: $CTRoomDark to false)(set: $CTRoomLightFull to true)](elseif: $PutUpPainting8 is true)[(set: $CTRoomDark to false)(set: $CTRoomDark8 to false)(set: $CTRoomLight8 to true)](elseif: $PutUpPainting2 is true)[(set: $CTRoomDark to false)(set: $CTRoomDark2 to false)(set: $CTRoomLight2 to true)](elseif:$PutUpPainting8 is false and $PutUpPainting2 is false)[(set: $CTRoomDark to false)(set: $CTRoomLight to true)](button:)[(align:"=><=")+(box:"=XXX=")(goto: (history:)'s 7thlast)](if: ($CTRoomDark is true) or ($CTRoomDark8 is true) or ($CTRoomDark2 is true) or ($CTRoomDarkFull is true))[(if: $PutUpPainting8 is true and $PutUpPainting2 is true)[(set: $CTRoomDarkFull to false)(set: $CTRoomDark to false)(set: $CTRoomLightFull to true)](elseif: $PutUpPainting8 is true)[(set: $CTRoomDark to false)(set: $CTRoomDark8 to false)(set: $CTRoomLight8 to true)](elseif: $PutUpPainting2 is true)[(set: $CTRoomDark to false)(set: $CTRoomDark2 to false)(set: $CTRoomLight2 to true)](elseif:$PutUpPainting8 is false and $PutUpPainting2 is false)[(set: $CTRoomDark to false)(set: $CTRoomLight to true)]Adam turns on the light before stabbing the IV bag...[►]<click|](else:)[(if: $nGreenIVBag or $nOrangeIVBag is true)[(go-to: "CT Death Scene")](elseif: $nRedIVBag is true)[(go-to: "CT Death Trick Scene")]]
(clickreplace:?click)[(if: $nGreenIVBag or $nOrangeIVBag is true)[(go-to: "CT Death Scene")](elseif: $nRedIVBag is true)[(go-to: "CT Death Trick Scene")]](put: (prompt: "Enter password for the CT machine.", "")into $ComputerPasswordAttempt)
(if: $ComputerPasswordAttempt is $CTComputerPassword)[(go-to: "Extra PC Info")](elseif: $ComputerPasswordAttempt is "5872")[Todd... we talked about this... that's the //CT Password//, that's //different// than the computer password...(set:$PasswrodAttempt to "")](else:)[(text-colour:red)[Password Denied(set:$PasswrodAttempt to "")]]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Return|CT Facing Computer]]]](track: 'CTRoom', 'fadeout', 5)(text-colour:green)[Password Accepted][►]<click|
(clickreplace:?click)[
"Judy! Come over here!" Adam calls out towards the doorway to the observer room.[►]<click2|]
(clickreplace:?click2)[
"Oh! Did the password work in the observer computers?" Judy asks as she fast walks toward Adam.[►]<click3|]
(clickreplace:?click3)[
"It seems so... It brought up a lot of stuff..."[►]<click4|](click:?click4)[(go-to: "Extra PC Info 2")](set: $CTComputer to true)(track: 'Investigation', 'loop', true)(track: 'Investigation', 'playwhenpossible')"Multiple operations done on animals have a higher incidence of subcutaneous tumor nodules... What does subcutaneous nodule mean?"[►]<click|
(clickreplace:?click)[
"It means small and under the skin." Judy states, "Apparently these people were concerned about the dangers of operating on tumors..."[►]<click2|]
(clickreplace:?click2)[
"But, isn't removing them always a good idea?" Adam asks, a bit worryingly.[►]<click3|]
(clickreplace:?click3)[
"Yeah... this just documents side effects basically..." The two move onto the next document.[►]<click4|]
(clickreplace:?click4)[
"Tyrosine Kinase Inhibitors, sounds like a protein or something." Adam reads the words along the screen, but is unable to grasp much.[►]<click5|]
(clickreplace:?click5)[
"You're actually correct Adam! Well, mostly, this article seems to be about TKI's as an emerging way to stop cancer growth, but, as with most drugs that help fight cancer, resistance is inevitable." The two move onto the next document.[►]<click6|]
(clickreplace:?click6)[
"This is just a list of reasons why TKI's have high out-of-pocket costs. The two move onto the next document.[►]<click11|]
(clickreplace:?click11)[
"TKIs are an effective treatment for leukemia. Good to know I guess." Adam surmises. Judy quickly scans this document, not giving it much thought. The two move onto the final document, a .txt listing a few out-of-context hypotheses.[►]<click7|]
(clickreplace:?click7)[
" 'Stop operating all together?' 'Tweak TKI's to be more effective? Cheaper? Stop side effects' 'Isomers, racemic mixtures'" Judy reads over the small list, her face looking puzzled as Adam looks to her for guidance.[►]<click8|]
(clickreplace:?click8)[
"... I wasn't aware of this kind of research at all." Judy says after a moment passes, "This isn't an R&D sort of lab, it's a hospital, could even be considered a clinic. And, this is on a CT machine's computer... weird..."[►]<click9|]
(clickreplace:?click9)[
"Well, we can at least keep this in mind as we move foward. Perhaps it has something to do with those tumors outside!" Adam assures Judy, and though it helps a little, her mind still seems elsewhere.[►]<click10|]
(clickreplace:?click10)[(go-to: "From Extra PC Info Back to CT Room")](text-colour:yellow)[Weese JL, Ottery FD, Emoto SE. Do operations facilitate tumor growth? An experimental model in rats. Surgery. 1986 Aug;100(2):273-277. PMID: 3738755.]
[[Return|From Extra PC Info Back to CT Room]](text-colour:yellow)[Jiao, Q., Bi, L., Ren, Y. et al. Advances in studies of tyrosine kinase inhibitors and their acquired resistance. Mol Cancer 17, 36 (2018). https://doi.org/10.1186/s12943-018-0801-5]
[[Return|From Extra PC Info Back to CT Room]](text-colour:yellow)[Doyle, Chase. “Out-of-Pocket Costs for Oral Tyrosine Kinase Inhibitors and Survival in Advanced Lung Cancer.” The ASCO Post, The ASCO Post, 25 Oct. 2019, https://ascopost.com/issues/october-25-2019/out-of-pocket-costs-for-oral-tyrosine-kinase-inhibitors-and-survival-in-advanced-lung-cancer/. ]
[[Return|From Extra PC Info Back to CT Room]](track: 'Investigation', 'fadeout', 5)(track: 'CTRoom', 'loop', true)(track: 'CTRoom', 'playwhenpossible')(set: $CTComputer to false)(if: $PutUpPainting8 is true and $PutUpPainting2 is true)[(set: $CTRoomDarkFull to false)(set: $CTRoomDark to false)(set: $CTRoomLightFull to true)](elseif: $PutUpPainting8 is true)[(set: $CTRoomDark to false)(set: $CTRoomDark8 to false)(set: $CTRoomLight8 to true)](elseif: $PutUpPainting2 is true)[(set: $CTRoomDark to false)(set: $CTRoomDark2 to false)(set: $CTRoomLight2 to true)](elseif:$PutUpPainting8 is false and $PutUpPainting2 is false)[(set: $CTRoomDark to false)(set: $CTRoomLight to true)](button:)[(align:"=><=")+(box:"=XXX=")[[[Continue Searching the CT room|CT Facing Computer]]]]
[[TKI citation|TKI citation]]
[[TKI cost citation|TKI cost citation]]
[[TKI leukemia citation|TKI leukemia citation]]
[[Do operations facilitate tumor growth citation|Do operations facilitate tumor growth? citation]](text-colour:yellow)[“Tyrosine Kinase Inhibitor (TKI) Therapy.” LLS, Leukemia and Lymphoma Society, https://www.lls.org/leukemia/chronic-myeloid-leukemia/treatment/tyrosine-kinase-inhibitor-tki-therapy. ]
[[Return|From Extra PC Info Back to CT Room]](set: $JudyTrustsAdam to $JudyTrustsAdam -1)Adam turns back to the skinless man, clenches his fist as tight as he can, and throws a clean right hook into the monster's jaw![►]<click|
(clickreplace:?click)[
(track: 'Trepidation', 'fadeout', 5)...[►]<click2|]
(clickreplace:?click2)[
Adam stands above the skinless man for while.[►]<click3|]
(clickreplace:?click3)[
The monster never moves again.[►]<click4|]
(clickreplace:?click4)[
"See?" Adam says, gesturing to the monster, "This was //way// easier."[►]<click5|]
(clickreplace:?click5)[
(if: $JudyTrustsAdam is <=0)[Judy walks away from Adam in silence.[►]<click6|](else:)["You didn't //need// to do that." Judy walks away from Adam. He could have sworn she had a tear in her eye.[►]<click6|]]
(clickreplace:?click6)[
Adam moves over to the locker, and sure enough, a key was inside. He takes it out and notices its label. [►]<click8|]
(clickreplace:?click8)[
"'Chemotherapy room #3' huh, guess I know where this maze is leading us to now."[►]<click9|]
(clickreplace:?click9)[
"Hey Judy! I was riiiight! There was a key in that locker! It's labeled 'Chemotherapy room #3' see?"[►]<click10|]
(clickreplace:?click10)[
(if: $JudyTrustsAdam is <=0)["...sure do, Adam."[►]<click11|](else:)["Ah, so it does, I guess we're being funneled there next, huh?"[►]<click11|]]
(clickreplace:?click11)[
(if:$JudyTrustsAdam is <=0)["So, you wanna tell me what was up with you earlier? What's wrong with punching a monster Judy?"[►]<click12|](else:)["Yeah, but hey, you wanna tell me what was up with you earlier? What's wrong with punching a monster Judy?"[►]<click12|]]
(clickreplace:?click12)[
(if:$JudyTrustsAdam is <=0)["...I have nothing more to say to you Adam. Let's just go and get out of here."[►]<click13|](else:)[Judy sighs in response, "It does sound silly, doesn't it? Well, it's a personal thing, and I'd rather leave it at that, okay?"[►]<click13|]]
(clickreplace:?click13)[
(if:$JudyTrustsAdam is <=0)["Well, you //did// say something after that." Adam gives a sly smile.[►]<click14|](else:)["Alright, I can respect your wishes, let's just leave before that //thing// wakes up again!" Adam starts to walk out of the CT Room,[►]<click14|]]
(clickreplace:?click14)[
(if:$JudyTrustsAdam is <=0)[Judy looks to the ground, and after a moment walks out of the CT room. Adam sighs, and follwers her out.[►]<click15|](else:)[and Judy follows him out.[►]<click15|]]
(clickreplace:?click15)[(go-to: "Unlocking the Chemotherapy Room")](set: $JudyTrustsAdam to $JudyTrustsAdam +1)Adam frustratingly growls, "Alright! Fine Judy!" He reaches for the metal handle of the heavy door and pulls it as hard as he can.[►]<click|
(clickreplace:?click)[
Judy comes up from behind and pulls the door with Adam. The shambling monster is not quick enough, and the door closes fully.[►]<click2|]
(clickreplace:?click2)[
(track: 'Trepidation', 'fadeout', 5)The two sigh with relief.[►]<click3|]
(clickreplace:?click3)[
"Alright now, Judy, tell me //why// were now locked out of the observer room?"[►]<click4|]
(clickreplace:?click4)[
(if: $JudyTrustsAdam is 3)["The monster... reminds me of my husband."[►]<click21|](else:)["It's just..." she bites her thumb nail and looks away, "I don't like violence, okay?"[►]<click21|]]
(clickreplace:?click21)[
(if: $JudyTrustsAdam is 3)["What? Does your husband lack skin or something!?"[►]<click5|](else:)["I don't believe that for a second, Judy. You wanted to stab //me// just like 30 minutes ago!" Adam takes a step closer towards Judy, "Just tell me the truth, okay?"[►]<click5|]]
(clickreplace:?click5)[
(if: $JudyTrustsAdam is 3)[(track: 'Vulnerability', 'loop', true)(track: 'Vulnerability', 'playwhenpossible')"No, you idiot! He has Parkinson's!" As soon as the last word was out of Judy's mouth tears started falling down her cheeks.[►]<click6|](elseif: $JudyTrustsAdam is 2)["That //person// was barely even a threat Adam! Maybe, //you're// the weird one for not having sympathy to someone who was obviously dying!"[►]<click6|](else:)["Why would I tell you the truth when you couldn't even tell me your //name// Adam!?[►]<click6|]]
(clickreplace:?click6)[
(if: $JudyTrustsAdam is 3)[Judy moves Adam aside and sits upon the CT machine.[►]<click7|](else:)["Fair enough, I suppose." Adam sighs, not wanting to argue the point any further.[►]<click7|]]
(clickreplace:?click7)[
(if: $JudyTrustsAdam is 3)["... He was recently diagnosed. It came after his first tremor in his right hand... so suddenly." Judy hangs her head low, and lets her tears fall onto her lap. [►]<click8|](else:)[...[►]<click8|]]
(clickreplace:?click8)[
(if: $JudyTrustsAdam is 3)[She takes a moment to breathe. "I'm an Oncologist, as you know Adam, most of my adult life I've been helping people with cancer. Most cancers are a fair fight. I see many people who are doubtful at first beat their cancers with confidence. I know how cancers are, how tumors look... I can do nothing for my husband, Adam. Believe me, I've tried... I've stayed up so many nights researching, trying to think things through, what path can I take to help him as an Oncologist would..."[►]<click9|](else:)["Hey... you think the monster is moving?" Adam walks over to the observer room door and puts his ear to it.[►]<click9|]]
(clickreplace:?click9)[
(if: $JudyTrustsAdam is 3)["Hey..." Adam says to Judy kindly, "It's just like with my mom, right? She's ill and I don't know what to do, and you remember what you told me?"[►]<click10|](else:)["I don't think I hear anything. I'm gonna go ahead an open the door."[►]<click10|]]
(clickreplace:?click10)[
(if: $JudyTrustsAdam is 3)[Adam pauses for a moment, "You just have to be with them and support them. I'm sure your husband doesn't want you to treat him like any other patient. He just wants you to be there for him, as the wife he loves."[►]<click11|](else:)[Adam opens the heavy door, and sees the skinless man laying on the ground. He quietly walks up to says loudly, "Man, I sure do love having skin!"[►]<click11|]]
(clickreplace:?click11)[
(if: $JudyTrustsAdam is 3)[Judy sighs, acknowledging Adams point, "You're right... and I don't say that often to kids." She sniffles, and then uses the sleeve of her scrub to wipe her face messily.[►]<click12|](else:)["Adam! What the fuck!?" Judy yells to Adam.[►]<click12|]]
(clickreplace:?click12)[
(if: $JudyTrustsAdam is 3)["Alright... so that's why Adam... that skinless man in there was having tremors that reminded me of my husband, and so I felt sympathy for he... or it, or whatever... //That's// why were potentially locked out of the observer room, happy?"[►]<click13|](else:)["What? Just trying to get the thing's attention." Alas, the skinless man ceased to move ever again.[►]<click13|]]
(clickreplace:?click13)[
(if: $JudyTrustsAdam is 3)["It's alright, Judy. We're... kind of alike in a weird, morbid way. Thanks for being open with me. I didn't expect you to be if I'm being honest. Now... I think we have to open that door again, unless you think that key is somewhere else?"[►]<click14|](else:)[Adam peers into the locker, and sure enough, a key is there maked with the label, "Chemotherapy Room #3."[►]<click14|]]
(clickreplace:?click14)[
(if: $JudyTrustsAdam is 3)["No... it's certainly not in any drawer or cabinet anyway.." Judy gets up from the CT machine and walks with Adam over to the observer door.[►]<click15|](else:)["Chemotherapy Room... well Judy, guess we're being told to go somewhere else that isn't outside this damn place..." Adam sighs and shows Judy the key.[►]<click15|]]
(clickreplace:?click15)[
(if: $JudyTrustsAdam is 3)[Adam puts his ear to the door and doesn't seem to hear a thing. So, he pulls on the heavy door, slowly opening it fully. Inside is the skinless man lying crumpled on the floor.[►]<click16|](else:)["I see, hopefully it's //there// we'll be able to find a way at least into the lobby." Judy moves towards the CT exit door.[►]<click16|]]
(clickreplace:?click16)[
(if: $JudyTrustsAdam is 3)[(text-style:"blur")[//I guess he does look rather weak//] Adam thinks. He walks over to the locker, and sure enough, a key is there with the label, "Chemotherapy room #3."[►]<click17|](else:)[And Adam followers her through. [►]<click20|]]
(clickreplace:?click17)[
"Chemotherapy Room... well Judy, guess we're being told to go somewhere else that isn't outside this damn place..." Adam sighs and shows Judy the key.[►]<click18|]
(clickreplace:?click18)[
"Ohhh greeeat... I sure do love being a mouse in a maze, how about you Adam?"[►]<click19|]
(clickreplace:?click19)[
"Oh, you know, it's just my favorite thing in the world." The two let themselves have a chuckle before moving through the CT exit door...[►]<click20|(track: 'Vulnerability', 'fadeout', 5)]
(clickreplace:?click20)[(go-to: "Unlocking the Chemotherapy Room")]
(set: $CTRoomLightFull to false)(set: $CTRoomLight8 to false)(set: $CTRoomLight2 to false)(set: $CTRoomLight to false)(set:$Hallway_Lit to true)(set:$Map_CT_Facing_Cabinets to false)(track: 'Hallway', 'loop', true)
(track: 'Hallway', 'playwhenpossible')
Adam and Judy walk up to the Chemotherapy Room #3 door.[►]<click|
(clickreplace:?click)[
"Well," Adam says with a slight hope, "Maybe things get easier from here on out."[►]<click2|]
(clickreplace:?click2)[
(if:$JudyTrustsAdam is <1)[Judy does not grace Adam with a response.[►]<click3|](else:)["I certainly damn hope so. I'm already sick of this place."[►]<click3|]]
(clickreplace:?click3)[
Adam pushes the key into the door, and unlocks it.
(button:)[(align:"=><=")+(box:"=XXX=")[[[Step Inside Chemotherapy Room #3|Entering Chemotherapy Room #3]]]]]
(set: $OutsideTheChemotherapyRooms to true)
(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]"Hey, Judy." Adam pipes up.[►]<click|
(clickreplace:?click)[
"Hm?"[►]<click2|]
(clickreplace:?click2)[
"Oncology nursing... that means you know cancers right?"[►]<click3|]
(clickreplace:?click3)[
Judy stops short of the last door on her side to try. "Yeahhh? That //is// the job, why do you ask?" She turns to face Adam, curious as to what he as to say.[►]<click4|]
(clickreplace:?click4)[
"My mom... she has pancreatic cancer. It's pretty advanced... she's had doses of chemo a few times now, and she //says// that she's used to it now... do you think that's possible?"[►]<click5|]
(clickreplace:?click5)[
"Hmm, your mother has a strong will it sounds like, Adam. I'm sure she feels no pain or weakness. You should focus on being with her and supporting her if you can." Judy give Adam an honest smile, her first one towards him.[►]<click6|]
(clickreplace:?click6)[
"Right..." Adam sighs, "I'm just back in college again, so I have to wait till the semester is over. Then, I'll head right over." [►]<click8|]
(clickreplace:?click8)[
"Adam, you care about your mother don't you?"[►]<click9|]
(clickreplace:?click9)[
"Of course I do! What kind of question is that?" Adam looks at Judy appaled.[►]<click10|]
(clickreplace:?click10)[
"Well, I don't how you deal with familial relationships, but if it were me I'd drop everything and move, including my education, just to be with a loved one."[►]<click11|]
(clickreplace:?click11)[
"Yeah... yeah, you're right. I try and convince myself there's still time, but she could be gone tomorrow, right? ... I'll see here as soon as I get out of here, I owe her that much..." Adam feels filled with resolve suddenly.[►]<click7|]
(clickreplace:?click7)[
"Well, if that's resolved, let's go ahead and finish trying all of these doors![►]<click12|]
(clickreplace:?click12)[A moment passes as they try the rest of the chemotherapy doors, "Yeah, all of these seem locked." Judy says with pursed lips. "Guess we gotta try somewhere else then."]
(button:)[(align:"=><=")+(box:"=XXX=")[[[Towards Room 208|Explore The Hallway]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Bathrooms|Outside The Bathrooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Other Patient Rooms|Outside The Other Patient Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Lobby|Outside The Lobby]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The CT Room|Outside The CT Room]]]]
(set: $InFrontOf208 to false)(set: $OutsideTheBathrooms to false)(set: $OutsideTheChemotherapyRooms to true)(set: $OutsideTheLobby to false)(set: $OutsideTheOtherPatientRooms to false)(set: $OutsideTheCTRoom to false)(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]Adam decides to let the topic be for now. First things first, he //needs// to get out of here.
The two end up trying all of the door knobs, but all are sadly locked.[►]<click|
(clickreplace:?click)[
replace"Yeah, all of these seem locked." Judy says with pursed lips. "Guess we gotta try somewhere else then."
(button:)[(align:"=><=")+(box:"=XXX=")[[[Towards Room 208|Explore The Hallway]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Bathrooms|Outside The Bathrooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Other Patient Rooms|Outside The Other Patient Rooms]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The Lobby|Outside The Lobby]]]](button:)[(align:"=><=")+(box:"=XXX=")[[[Towards The CT Room|Outside The CT Room]]]]]
(set: $InFrontOf208 to false)(set: $OutsideTheBathrooms to false)(set: $OutsideTheChemotherapyRooms to true)(set: $OutsideTheLobby to false)(set: $OutsideTheOtherPatientRooms to false)(set: $OutsideTheCTRoom to false)(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]The light from the Hallway pours into the small room. Revealing...[►]<click|(track: 'Hallway', 'fadeout', 5)
(clickreplace:?click)[
"Another... person?" Adam and Judy stand dumbfounded as a man lies in a chemotherapy chair. An syringe along with an empty vial sit next to him. The man is fast asleep...[►]<click2|(track: 'Demo_End', 'loop', true)
(track: 'Demo_End', 'playwhenpossible')]
(clickreplace:?click2)[(go-to: "Demo End")]
(if:$Map is 1)[|ToggleMap>[(bg:black)[Toggle Map](display: "Map")](clickreplace:?ToggleMap)[(set: $Map to 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]]](if: $Map is 0)[(link-rerun: "Toggle Map")[(set: $Map to $Map +1)(if: $Map is 1)[(display: "Map")](else:)[(set: $Map to 0)]]]
#Demo End
Questions to ponder:
Did you first choose to lie about your name, or tell the truth?
How was (text-colour:blue)[Judy] as a character? Give both a positive and a negative trait about her. Do the same for (text-colour:orange)[Adam].
Who do you think kidnapped our characters at this point? The doctor? The sleeping man? Someone else?
How was navigating this game? Did the map help in the CT room?
Are you curious as to how Judy would act if you made different choices?
You don't have to answer all of these of course, but if you're not sure what to say the above may help!
Thanks a bunch for playing this game demo!
Patrick
[[Sources|Sources]]
(set: $Hallway_Lit to false) (set: $InInventory to true)''Images'' were taken from Pixabay unless noted below:
Outside University image taken by Endesia94. Link to image: https://commons.wikimedia.org/wiki/File:Kenyatta_University_Central_Adminstration_Parking_Lot-The_Junior_Library_and_Education_building_can_be_seen_in_the_background.jpg
CT Image bought from iStock, taken by `nimon_t`: https://www.istockphoto.com/photo/mri-scanner-room-take-with-blue-filter-gm537077261-57650750
Hospital Hallway image from: https://pxhere.com/en/photo/1236376
Music:
(text-colour:yellow)[Shinji Hosoe "Infirmary" //Zero Time Dilemma//, Spike Chunsoft, Aksys Games, 2016.
Shinji Hosoe "Extreme Extrication" //9 Hours, 9 Persons, 9 Doors//, Spike Chunsoft, Aksys Games, 2009.
Shinji Hosoe "Senary Game" //9 Hours, 9 Persons, 9 Doors//, Spike Chunsoft, Aksys Games, 2009.
Shinji Hosoe "Chill and Rigor" //9 Hours, 9 Persons, 9 Doors//, Spike Chunsoft, Aksys Games, 2009.
Shinji Hosoe "Digital Root" //9 Hours, 9 Persons, 9 Doors//, Spike Chunsoft, Aksys Games, 2009.
Shinji Hosoe "Trepidation" //9 Hours, 9 Persons, 9 Doors//, Spike Chunsoft, Aksys Games, 2009.
Shinji Hosoe "Recollection" //9 Hours, 9 Persons, 9 Doors//, Spike Chunsoft, Aksys Games, 2009.
Shinji Hosoe "Quietus" //9 Hours, 9 Persons, 9 Doors//, Spike Chunsoft, Aksys Games, 2009.
]
[[Return|Demo End]]{(if:$MAP_PACU_Facing_Bed is true)[{
<img id="MAP_PACU_Facing_Bed" src="./images/MapPACUFacingBed.png" usemap="#PACU_MAP">
<map name="PACU_MAP"><area target="" alt="Bed" title="Bed" href="Bed" coords="130,242,180,274" shape="rect">
<area target="" alt="Facing Outside" title="Facing Outside" href="Facing Outside" coords="175,330,210,376" shape="rect">
<area target="" alt="Facing Hallway" title="Facing Hallway" href="Facing Hallway" coords="52,176,99,211" shape="rect">
<area target="" alt="Medical Cabinets" title="Medical Cabinets" href="Medical Cabinets" coords="210,64,242,114" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('Bed')
Harlowe.goto('Facing Outside')
Harlowe.goto('Facing Hallway')
Harlowe.goto('Medical Cabinets')
</div>}
<script>
$('area[alt="Bed"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Bed')
$("tw-link[passage-name='Bed']").click();
});
</script>
<script>
$('area[alt="Facing Outside"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Facing Outside')
$("tw-link[passage-name='Facing Outside']").click();
});
</script>
<script>
$('area[alt="Facing Hallway"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Facing Hallway')
$("tw-link[passage-name='Facing Hallway']").click();
});
</script>
<script>$('area[alt="Medical Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Medical Cabinets')
$("tw-link[passage-name='Medical Cabinets']").click();
});
</script>]
(elseif:$MAP_PACU_Facing_Counters is true)[{
<img id="MAP_PACU_Facing_Counters" src="./images/MapPACUFacingCounters.png" usemap="#PACU_MAP">
<map name="PACU_MAP"><area target="" alt="Bed" title="Bed" href="Bed" coords="130,242,180,274" shape="rect">
<area target="" alt="Facing Outside" title="Facing Outside" href="Facing Outside" coords="175,330,210,376" shape="rect">
<area target="" alt="Facing Hallway" title="Facing Hallway" href="Facing Hallway" coords="52,176,99,211" shape="rect">
<area target="" alt="Medical Cabinets" title="Medical Cabinets" href="Medical Cabinets" coords="210,64,242,114" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('Bed')
Harlowe.goto('Facing Outside')
Harlowe.goto('Facing Hallway')
Harlowe.goto('Medical Cabinets')
</div>}
<script>
$('area[alt="Bed"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Bed')
$("tw-link[passage-name='Bed']").click();
});
</script>
<script>
$('area[alt="Facing Outside"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Facing Outside')
$("tw-link[passage-name='Facing Outside']").click();
});
</script>
<script>
$('area[alt="Facing Hallway"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Facing Hallway')
$("tw-link[passage-name='Facing Hallway']").click();
});
</script>
<script>$('area[alt="Medical Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Medical Cabinets')
$("tw-link[passage-name='Medical Cabinets']").click();
});
</script>]
(elseif:$MAP_PACU_Facing_Inside_Windows is true)[{
<img id="MAP_PACU_Facing_Inside_Windows" src="./images/MAP_PACU_Facing_Inside_Windows.png" usemap="#PACU_MAP">
<map name="PACU_MAP"><area target="" alt="Bed" title="Bed" href="Bed" coords="130,242,180,274" shape="rect">
<area target="" alt="Facing Outside" title="Facing Outside" href="Facing Outside" coords="175,330,210,376" shape="rect">
<area target="" alt="Facing Hallway" title="Facing Hallway" href="Facing Hallway" coords="52,176,99,211" shape="rect">
<area target="" alt="Medical Cabinets" title="Medical Cabinets" href="Medical Cabinets" coords="210,64,242,114" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('Bed')
Harlowe.goto('Facing Outside')
Harlowe.goto('Facing Hallway')
Harlowe.goto('Medical Cabinets')
</div>}
<script>
$('area[alt="Bed"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Bed')
$("tw-link[passage-name='Bed']").click();
});
</script>
<script>
$('area[alt="Facing Outside"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Facing Outside')
$("tw-link[passage-name='Facing Outside']").click();
});
</script>
<script>
$('area[alt="Facing Hallway"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Facing Hallway')
$("tw-link[passage-name='Facing Hallway']").click();
});
</script>
<script>$('area[alt="Medical Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Medical Cabinets')
$("tw-link[passage-name='Medical Cabinets']").click();
});
</script>]
(elseif:$MAP_PACU_Facing_Outside_Windows is true)[{
<img id="MAP_PACU_Facing_Outside_Windows" src="./images/MAP_PACU_Facing_Outside_Windows.png" usemap="#PACU_MAP">
<map name="PACU_MAP"><area target="" alt="Bed" title="Bed" href="Bed" coords="130,242,180,274" shape="rect">
<area target="" alt="Facing Outside" title="Facing Outside" href="Facing Outside" coords="175,330,210,376" shape="rect">
<area target="" alt="Facing Hallway" title="Facing Hallway" href="Facing Hallway" coords="52,176,99,211" shape="rect">
<area target="" alt="Medical Cabinets" title="Medical Cabinets" href="Medical Cabinets" coords="210,64,242,114" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('Bed')
Harlowe.goto('Facing Outside')
Harlowe.goto('Facing Hallway')
Harlowe.goto('Medical Cabinets')
</div>}
<script>
$('area[alt="Bed"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Bed')
$("tw-link[passage-name='Bed']").click();
});
</script>
<script>
$('area[alt="Facing Outside"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Facing Outside')
$("tw-link[passage-name='Facing Outside']").click();
});
</script>
<script>
$('area[alt="Facing Hallway"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Facing Hallway')
$("tw-link[passage-name='Facing Hallway']").click();
});
</script>
<script>$('area[alt="Medical Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('Medical Cabinets')
$("tw-link[passage-name='Medical Cabinets']").click();
});
</script>]}(if:$Map_CT_Facing_Left_Wall is true)[
<img id="Map_CT_Facing_Left_Wall" src="./images/Map_CT_Facing_Left_Wall.png" usemap="#Map_CT">
<map name="Map_CT"><area target="" alt="CT Facing Left Wall" title="CT Facing Left Wall" href="CT Facing Left Wall" coords="95,295,158,336" shape="rect">
<area target="" alt="CT Facing Counters" title="CT Facing Counters" href="CT Facing Counters" coords="206,320,240,374" shape="rect">
<area target="" alt="CT Facing CT Machine" title="CT Facing CT Machine" href="CT Facing CT Machine" coords="115,165,159,228" shape="rect">
<area target="" alt="CT Facing Right Wall" title="CT Facing Right Wall" href="CT Facing Right Wall" coords="191,219,238,275" shape="rect">
<area target="" alt="CT Facing East Wall" title="CT Facing East Wall" href="CT Facing East Wall" coords="298,315,348,353" shape="rect">
<area target="" alt="CT Facing Cabinets" title="CT Facing Cabinets" href="CT Facing Cabinets" coords="278,191,328,226" shape="rect">
<area target="" alt="CT Facing Computer" title="CT Facing Computer" href="CT Facing Computer" coords="294,120,333,175" shape="rect">
<area target="" alt="CT Facing Server" title="CT Facing Server" href="CT Facing Server" coords="329,116,367,168" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('CT Facing West Wall')
Harlowe.goto('CT Facing South Counters')
Harlowe.goto('CT Facing East Wall')
Harlowe.goto('CT Facing Cabinets')
Harlowe.goto('CT Facing Computer')
Harlowe.goto('CT Facing Right Wall')
Harlowe.goto('The CT Machine')
Harlowe.goto('CT Facing Server')
</div>
<script>
$('area[alt="CT Facing Left Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing West Wall')
$("tw-link[passage-name='CT Facing West Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Counters"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing South Counters')
$("tw-link[passage-name='CT Facing South Counters']").click();
});
</script>
<script>
$('area[alt="CT Facing CT Machine"]').on("click", function(e){
e.preventDefault();Harlowe.goto('The CT Machine')
$("tw-link[passage-name='The CT Machine']").click();
});
</script>
<script>
$('area[alt="CT Facing Right Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Right Wall')
$("tw-link[passage-name='CT Facing Right Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing East Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing East Wall')
$("tw-link[passage-name='CT Facing East Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Cabinets')
$("tw-link[passage-name='CT Facing Cabinets']").click();
});
</script>
<script>
$('area[alt="CT Facing Computer"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Computer')
$("tw-link[passage-name='CT Facing Computer']").click();
});
</script>
<script>
$('area[alt="CT Facing Server"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Server')
$("tw-link[passage-name='CT Facing Server']").click();
});
</script>]
(elseif:$Map_CT_Facing_Cabinets is true)[
<img id="Map_CT_Facing_Cabinets" src="./images/Map_CT_Facing_Cabinets.png" usemap="#Map_CT">
<map name="Map_CT"><area target="" alt="CT Facing Left Wall" title="CT Facing Left Wall" href="CT Facing Left Wall" coords="95,295,158,336" shape="rect">
<area target="" alt="CT Facing Counters" title="CT Facing Counters" href="CT Facing Counters" coords="206,320,240,374" shape="rect">
<area target="" alt="CT Facing CT Machine" title="CT Facing CT Machine" href="CT Facing CT Machine" coords="115,165,159,228" shape="rect">
<area target="" alt="CT Facing Right Wall" title="CT Facing Right Wall" href="CT Facing Right Wall" coords="191,219,238,275" shape="rect">
<area target="" alt="CT Facing East Wall" title="CT Facing East Wall" href="CT Facing East Wall" coords="298,315,348,353" shape="rect">
<area target="" alt="CT Facing Cabinets" title="CT Facing Cabinets" href="CT Facing Cabinets" coords="278,191,328,226" shape="rect">
<area target="" alt="CT Facing Computer" title="CT Facing Computer" href="CT Facing Computer" coords="294,120,333,175" shape="rect">
<area target="" alt="CT Facing Server" title="CT Facing Server" href="CT Facing Server" coords="329,116,367,168" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('CT Facing West Wall')
Harlowe.goto('CT Facing South Counters')
Harlowe.goto('CT Facing East Wall')
Harlowe.goto('CT Facing Cabinets')
Harlowe.goto('CT Facing Computer')
Harlowe.goto('CT Facing Right Wall')
Harlowe.goto('The CT Machine')
Harlowe.goto('CT Facing Server')
</div>
<script>
$('area[alt="CT Facing Left Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing West Wall')
$("tw-link[passage-name='CT Facing West Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Counters"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing South Counters')
$("tw-link[passage-name='CT Facing South Counters']").click();
});
</script>
<script>
$('area[alt="CT Facing CT Machine"]').on("click", function(e){
e.preventDefault();Harlowe.goto('The CT Machine')
$("tw-link[passage-name='The CT Machine']").click();
});
</script>
<script>
$('area[alt="CT Facing Right Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Right Wall')
$("tw-link[passage-name='CT Facing Right Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing East Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing East Wall')
$("tw-link[passage-name='CT Facing East Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Cabinets')
$("tw-link[passage-name='CT Facing Cabinets']").click();
});
</script>
<script>
$('area[alt="CT Facing Computer"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Computer')
$("tw-link[passage-name='CT Facing Computer']").click();
});
</script>
<script>
$('area[alt="CT Facing Server"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Server')
$("tw-link[passage-name='CT Facing Server']").click();
});
</script>]
(elseif:$Map_CT_Facing_Computer is true)[
<img id="Map_CT_Facing_Computer" src="./images/Map_CT_Facing_Computer.png" usemap="#Map_CT">
<map name="Map_CT"><area target="" alt="CT Facing Left Wall" title="CT Facing Left Wall" href="CT Facing Left Wall" coords="95,295,158,336" shape="rect">
<area target="" alt="CT Facing Counters" title="CT Facing Counters" href="CT Facing Counters" coords="206,320,240,374" shape="rect">
<area target="" alt="CT Facing CT Machine" title="CT Facing CT Machine" href="CT Facing CT Machine" coords="115,165,159,228" shape="rect">
<area target="" alt="CT Facing Right Wall" title="CT Facing Right Wall" href="CT Facing Right Wall" coords="191,219,238,275" shape="rect">
<area target="" alt="CT Facing East Wall" title="CT Facing East Wall" href="CT Facing East Wall" coords="298,315,348,353" shape="rect">
<area target="" alt="CT Facing Cabinets" title="CT Facing Cabinets" href="CT Facing Cabinets" coords="278,191,328,226" shape="rect">
<area target="" alt="CT Facing Computer" title="CT Facing Computer" href="CT Facing Computer" coords="294,120,333,175" shape="rect">
<area target="" alt="CT Facing Server" title="CT Facing Server" href="CT Facing Server" coords="329,116,367,168" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('CT Facing West Wall')
Harlowe.goto('CT Facing South Counters')
Harlowe.goto('CT Facing East Wall')
Harlowe.goto('CT Facing Cabinets')
Harlowe.goto('CT Facing Computer')
Harlowe.goto('CT Facing Right Wall')
Harlowe.goto('The CT Machine')
Harlowe.goto('CT Facing Server')
</div>
<script>
$('area[alt="CT Facing Left Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing West Wall')
$("tw-link[passage-name='CT Facing West Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Counters"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing South Counters')
$("tw-link[passage-name='CT Facing South Counters']").click();
});
</script>
<script>
$('area[alt="CT Facing CT Machine"]').on("click", function(e){
e.preventDefault();Harlowe.goto('The CT Machine')
$("tw-link[passage-name='The CT Machine']").click();
});
</script>
<script>
$('area[alt="CT Facing Right Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Right Wall')
$("tw-link[passage-name='CT Facing Right Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing East Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing East Wall')
$("tw-link[passage-name='CT Facing East Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Cabinets')
$("tw-link[passage-name='CT Facing Cabinets']").click();
});
</script>
<script>
$('area[alt="CT Facing Computer"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Computer')
$("tw-link[passage-name='CT Facing Computer']").click();
});
</script>
<script>
$('area[alt="CT Facing Server"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Server')
$("tw-link[passage-name='CT Facing Server']").click();
});
</script>]
(elseif:$Map_CT_Facing_Counters is true)[
<img id="Map_CT_Facing_Counters" src="./images/Map_CT_Facing_Counters.png" usemap="#Map_CT">
<map name="Map_CT"><area target="" alt="CT Facing Left Wall" title="CT Facing Left Wall" href="CT Facing Left Wall" coords="95,295,158,336" shape="rect">
<area target="" alt="CT Facing Counters" title="CT Facing Counters" href="CT Facing Counters" coords="206,320,240,374" shape="rect">
<area target="" alt="CT Facing CT Machine" title="CT Facing CT Machine" href="CT Facing CT Machine" coords="115,165,159,228" shape="rect">
<area target="" alt="CT Facing Right Wall" title="CT Facing Right Wall" href="CT Facing Right Wall" coords="191,219,238,275" shape="rect">
<area target="" alt="CT Facing East Wall" title="CT Facing East Wall" href="CT Facing East Wall" coords="298,315,348,353" shape="rect">
<area target="" alt="CT Facing Cabinets" title="CT Facing Cabinets" href="CT Facing Cabinets" coords="278,191,328,226" shape="rect">
<area target="" alt="CT Facing Computer" title="CT Facing Computer" href="CT Facing Computer" coords="294,120,333,175" shape="rect">
<area target="" alt="CT Facing Server" title="CT Facing Server" href="CT Facing Server" coords="329,116,367,168" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('CT Facing West Wall')
Harlowe.goto('CT Facing South Counters')
Harlowe.goto('CT Facing East Wall')
Harlowe.goto('CT Facing Cabinets')
Harlowe.goto('CT Facing Computer')
Harlowe.goto('CT Facing Right Wall')
Harlowe.goto('The CT Machine')
Harlowe.goto('CT Facing Server')
</div>
<script>
$('area[alt="CT Facing Left Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing West Wall')
$("tw-link[passage-name='CT Facing West Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Counters"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing South Counters')
$("tw-link[passage-name='CT Facing South Counters']").click();
});
</script>
<script>
$('area[alt="CT Facing CT Machine"]').on("click", function(e){
e.preventDefault();Harlowe.goto('The CT Machine')
$("tw-link[passage-name='The CT Machine']").click();
});
</script>
<script>
$('area[alt="CT Facing Right Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Right Wall')
$("tw-link[passage-name='CT Facing Right Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing East Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing East Wall')
$("tw-link[passage-name='CT Facing East Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Cabinets')
$("tw-link[passage-name='CT Facing Cabinets']").click();
});
</script>
<script>
$('area[alt="CT Facing Computer"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Computer')
$("tw-link[passage-name='CT Facing Computer']").click();
});
</script>
<script>
$('area[alt="CT Facing Server"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Server')
$("tw-link[passage-name='CT Facing Server']").click();
});
</script>]
(elseif:$Map_CT_Facing_CT_Machine is true)[
<img id="Map_CT_Facing_CT_Machine" src="./images/Map_CT_Facing_CT_Machine.png" usemap="#Map_CT">
<map name="Map_CT"><area target="" alt="CT Facing Left Wall" title="CT Facing Left Wall" href="CT Facing Left Wall" coords="95,295,158,336" shape="rect">
<area target="" alt="CT Facing Counters" title="CT Facing Counters" href="CT Facing Counters" coords="206,320,240,374" shape="rect">
<area target="" alt="CT Facing CT Machine" title="CT Facing CT Machine" href="CT Facing CT Machine" coords="115,165,159,228" shape="rect">
<area target="" alt="CT Facing Right Wall" title="CT Facing Right Wall" href="CT Facing Right Wall" coords="191,219,238,275" shape="rect">
<area target="" alt="CT Facing East Wall" title="CT Facing East Wall" href="CT Facing East Wall" coords="298,315,348,353" shape="rect">
<area target="" alt="CT Facing Cabinets" title="CT Facing Cabinets" href="CT Facing Cabinets" coords="278,191,328,226" shape="rect">
<area target="" alt="CT Facing Computer" title="CT Facing Computer" href="CT Facing Computer" coords="294,120,333,175" shape="rect">
<area target="" alt="CT Facing Server" title="CT Facing Server" href="CT Facing Server" coords="329,116,367,168" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('CT Facing West Wall')
Harlowe.goto('CT Facing South Counters')
Harlowe.goto('CT Facing East Wall')
Harlowe.goto('CT Facing Cabinets')
Harlowe.goto('CT Facing Computer')
Harlowe.goto('CT Facing Right Wall')
Harlowe.goto('The CT Machine')
Harlowe.goto('CT Facing Server')
</div>
<script>
$('area[alt="CT Facing Left Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing West Wall')
$("tw-link[passage-name='CT Facing West Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Counters"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing South Counters')
$("tw-link[passage-name='CT Facing South Counters']").click();
});
</script>
<script>
$('area[alt="CT Facing CT Machine"]').on("click", function(e){
e.preventDefault();Harlowe.goto('The CT Machine')
$("tw-link[passage-name='The CT Machine']").click();
});
</script>
<script>
$('area[alt="CT Facing Right Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Right Wall')
$("tw-link[passage-name='CT Facing Right Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing East Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing East Wall')
$("tw-link[passage-name='CT Facing East Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Cabinets')
$("tw-link[passage-name='CT Facing Cabinets']").click();
});
</script>
<script>
$('area[alt="CT Facing Computer"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Computer')
$("tw-link[passage-name='CT Facing Computer']").click();
});
</script>
<script>
$('area[alt="CT Facing Server"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Server')
$("tw-link[passage-name='CT Facing Server']").click();
});
</script>]
(elseif:$Map_CT_Facing_East_Wall is true)[
<img id="Map_CT_Facing_East_Wall" src="./images/Map_CT_Facing_East_Wall.png" usemap="#Map_CT">
<map name="Map_CT"><area target="" alt="CT Facing Left Wall" title="CT Facing Left Wall" href="CT Facing Left Wall" coords="95,295,158,336" shape="rect">
<area target="" alt="CT Facing Counters" title="CT Facing Counters" href="CT Facing Counters" coords="206,320,240,374" shape="rect">
<area target="" alt="CT Facing CT Machine" title="CT Facing CT Machine" href="CT Facing CT Machine" coords="115,165,159,228" shape="rect">
<area target="" alt="CT Facing Right Wall" title="CT Facing Right Wall" href="CT Facing Right Wall" coords="191,219,238,275" shape="rect">
<area target="" alt="CT Facing East Wall" title="CT Facing East Wall" href="CT Facing East Wall" coords="298,315,348,353" shape="rect">
<area target="" alt="CT Facing Cabinets" title="CT Facing Cabinets" href="CT Facing Cabinets" coords="278,191,328,226" shape="rect">
<area target="" alt="CT Facing Computer" title="CT Facing Computer" href="CT Facing Computer" coords="294,120,333,175" shape="rect">
<area target="" alt="CT Facing Server" title="CT Facing Server" href="CT Facing Server" coords="329,116,367,168" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('CT Facing West Wall')
Harlowe.goto('CT Facing South Counters')
Harlowe.goto('CT Facing East Wall')
Harlowe.goto('CT Facing Cabinets')
Harlowe.goto('CT Facing Computer')
Harlowe.goto('CT Facing Right Wall')
Harlowe.goto('The CT Machine')
Harlowe.goto('CT Facing Server')
</div>
<script>
$('area[alt="CT Facing Left Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing West Wall')
$("tw-link[passage-name='CT Facing West Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Counters"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing South Counters')
$("tw-link[passage-name='CT Facing South Counters']").click();
});
</script>
<script>
$('area[alt="CT Facing CT Machine"]').on("click", function(e){
e.preventDefault();Harlowe.goto('The CT Machine')
$("tw-link[passage-name='The CT Machine']").click();
});
</script>
<script>
$('area[alt="CT Facing Right Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Right Wall')
$("tw-link[passage-name='CT Facing Right Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing East Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing East Wall')
$("tw-link[passage-name='CT Facing East Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Cabinets')
$("tw-link[passage-name='CT Facing Cabinets']").click();
});
</script>
<script>
$('area[alt="CT Facing Computer"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Computer')
$("tw-link[passage-name='CT Facing Computer']").click();
});
</script>
<script>
$('area[alt="CT Facing Server"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Server')
$("tw-link[passage-name='CT Facing Server']").click();
});
</script>]
(elseif:$Map_CT_Facing_Right_Wall is true)[
<img id="Map_CT_Facing_Right_Wall" src="./images/Map_CT_Facing_Right_Wall.png" usemap="#Map_CT">
<map name="Map_CT"><area target="" alt="CT Facing Left Wall" title="CT Facing Left Wall" href="CT Facing Left Wall" coords="95,295,158,336" shape="rect">
<area target="" alt="CT Facing Counters" title="CT Facing Counters" href="CT Facing Counters" coords="206,320,240,374" shape="rect">
<area target="" alt="CT Facing CT Machine" title="CT Facing CT Machine" href="CT Facing CT Machine" coords="115,165,159,228" shape="rect">
<area target="" alt="CT Facing Right Wall" title="CT Facing Right Wall" href="CT Facing Right Wall" coords="191,219,238,275" shape="rect">
<area target="" alt="CT Facing East Wall" title="CT Facing East Wall" href="CT Facing East Wall" coords="298,315,348,353" shape="rect">
<area target="" alt="CT Facing Cabinets" title="CT Facing Cabinets" href="CT Facing Cabinets" coords="278,191,328,226" shape="rect">
<area target="" alt="CT Facing Computer" title="CT Facing Computer" href="CT Facing Computer" coords="294,120,333,175" shape="rect">
<area target="" alt="CT Facing Server" title="CT Facing Server" href="CT Facing Server" coords="329,116,367,168" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('CT Facing West Wall')
Harlowe.goto('CT Facing South Counters')
Harlowe.goto('CT Facing East Wall')
Harlowe.goto('CT Facing Cabinets')
Harlowe.goto('CT Facing Computer')
Harlowe.goto('CT Facing Right Wall')
Harlowe.goto('The CT Machine')
Harlowe.goto('CT Facing Server')
</div>
<script>
$('area[alt="CT Facing Left Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing West Wall')
$("tw-link[passage-name='CT Facing West Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Counters"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing South Counters')
$("tw-link[passage-name='CT Facing South Counters']").click();
});
</script>
<script>
$('area[alt="CT Facing CT Machine"]').on("click", function(e){
e.preventDefault();Harlowe.goto('The CT Machine')
$("tw-link[passage-name='The CT Machine']").click();
});
</script>
<script>
$('area[alt="CT Facing Right Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Right Wall')
$("tw-link[passage-name='CT Facing Right Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing East Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing East Wall')
$("tw-link[passage-name='CT Facing East Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Cabinets')
$("tw-link[passage-name='CT Facing Cabinets']").click();
});
</script>
<script>
$('area[alt="CT Facing Computer"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Computer')
$("tw-link[passage-name='CT Facing Computer']").click();
});
</script>
<script>
$('area[alt="CT Facing Server"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Server')
$("tw-link[passage-name='CT Facing Server']").click();
});
</script>]
(elseif:$Map_CT_Facing_Server is true)[
<img id="Map_CT_Facing_Server" src="./images/Map_CT_Facing_Server.png" usemap="#Map_CT">
<map name="Map_CT"><area target="" alt="CT Facing Left Wall" title="CT Facing Left Wall" href="CT Facing Left Wall" coords="95,295,158,336" shape="rect">
<area target="" alt="CT Facing Counters" title="CT Facing Counters" href="CT Facing Counters" coords="206,320,240,374" shape="rect">
<area target="" alt="CT Facing CT Machine" title="CT Facing CT Machine" href="CT Facing CT Machine" coords="115,165,159,228" shape="rect">
<area target="" alt="CT Facing Right Wall" title="CT Facing Right Wall" href="CT Facing Right Wall" coords="191,219,238,275" shape="rect">
<area target="" alt="CT Facing East Wall" title="CT Facing East Wall" href="CT Facing East Wall" coords="298,315,348,353" shape="rect">
<area target="" alt="CT Facing Cabinets" title="CT Facing Cabinets" href="CT Facing Cabinets" coords="278,191,328,226" shape="rect">
<area target="" alt="CT Facing Computer" title="CT Facing Computer" href="CT Facing Computer" coords="294,120,333,175" shape="rect">
<area target="" alt="CT Facing Server" title="CT Facing Server" href="CT Facing Server" coords="329,116,367,168" shape="rect">
</map>
<div style="display:none">
Harlowe.goto('CT Facing West Wall')
Harlowe.goto('CT Facing South Counters')
Harlowe.goto('CT Facing East Wall')
Harlowe.goto('CT Facing Cabinets')
Harlowe.goto('CT Facing Computer')
Harlowe.goto('CT Facing Right Wall')
Harlowe.goto('The CT Machine')
Harlowe.goto('CT Facing Server')
</div>
<script>
$('area[alt="CT Facing Left Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing West Wall')
$("tw-link[passage-name='CT Facing West Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Counters"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing South Counters')
$("tw-link[passage-name='CT Facing South Counters']").click();
});
</script>
<script>
$('area[alt="CT Facing CT Machine"]').on("click", function(e){
e.preventDefault();Harlowe.goto('The CT Machine')
$("tw-link[passage-name='The CT Machine']").click();
});
</script>
<script>
$('area[alt="CT Facing Right Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Right Wall')
$("tw-link[passage-name='CT Facing Right Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing East Wall"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing East Wall')
$("tw-link[passage-name='CT Facing East Wall']").click();
});
</script>
<script>
$('area[alt="CT Facing Cabinets"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Cabinets')
$("tw-link[passage-name='CT Facing Cabinets']").click();
});
</script>
<script>
$('area[alt="CT Facing Computer"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Computer')
$("tw-link[passage-name='CT Facing Computer']").click();
});
</script>
<script>
$('area[alt="CT Facing Server"]').on("click", function(e){
e.preventDefault();Harlowe.goto('CT Facing Server')
$("tw-link[passage-name='CT Facing Server']").click();
});
</script>]showControls: false{(if: not ((passage:)'s tags contains "Inventory"))[(set: $lastPassage to (passage:)'s name)]
<script>
(function () {
$(document).on('keyup', function (ev) {
if (ev.key === ' ') {
$('a').click();
}
});
}());
</script>
<a id=""></a>
(if:(passage:)'s tags contains "Inventory")[](else:)[<img class="PauseMenu" img src="./images/PauseMenu.png">]
{|zhotkey>[ (link-repeat: "zhotkey")[
(go-to:"PauseMenu")]]}
{|lefthotkey>[ (link-repeat: "lefthotkey")[
(if:$Inventory's length is 0 or 1)[]
(elseif:$InventoryPlacement is 1)[
(set:$InventoryPlacement to $Inventory's length)(set:$CurrentItem to $Inventory's last)(set:$Previous to $Inventory's 2ndlast)(set:$Next to $Inventory's 1st)
]
(rerun:?OnHand)
(else:)[
(set:$InventoryPlacement to $InventoryPlacement - 1)
(if:$InventoryPlacement is 1)[
(set:$Previous to $Inventory's last)
(set: $CurrentItem to$Inventory's 1st)
(set:$Next to $Inventory's 2nd)]
(elseif:$InventoryPlacement is 2)[
(set: $CurrentItem to$Inventory's 2nd)
(set:$Previous to $Inventory's 1st)
(set:$Next to $Inventory's 3rd)]
(elseif:$InventoryPlacement is 3)[
(set:$Previous to $Inventory's 2nd)
(set: $CurrentItem to$Inventory's 3rd)
(set:$Next to $Inventory's 4th)]
(elseif:$InventoryPlacement is 4)[
(set:$Previous to $Inventory's 3rd)
(set: $CurrentItem to$Inventory's 4th)
(set:$Next to $Inventory's 5th)]
(elseif:$InventoryPlacement is 5)[
(set:$Previous to $Inventory's 4th)
(set: $CurrentItem to$Inventory's 5th)
(set:$Next to $Inventory's 6th)]
(elseif:$InventoryPlacement is 6)[
(set:$Previous to $Inventory's 5th)
(set: $CurrentItem to$Inventory's 6th)
(set:$Next to $Inventory's 7th)]
(elseif:$InventoryPlacement is 7)[
(set:$Previous to $Inventory's 6th)
(set: $CurrentItem to$Inventory's 7th)
(set:$Next to $Inventory's 8th)]
(elseif:$InventoryPlacement is 8)[
(set:$Previous to $Inventory's 7th)
(set: $CurrentItem to$Inventory's 8th)
(set:$Next to $Inventory's 9th)]
(elseif:$InventoryPlacement is 9)[
(set:$Previous to $Inventory's 8th)
(set: $CurrentItem to$Inventory's 9th)
(set:$Next to $Inventory's 10th)]
(elseif:$InventoryPlacement is 10)[
(set:$Previous to $Inventory's 9th)
(set: $CurrentItem to$Inventory's 10th)
(set:$Next to $Inventory's 11th)]
(elseif:$InventoryPlacement is 11)[
(set:$Previous to $Inventory's 10th)
(set: $CurrentItem to$Inventory's 11th)
(set:$Next to $Inventory's 12th)]
(rerun:?OnHand)
]]]
}
{|righthotkey>[ (link-repeat: "righthotkey")[
(if:$Inventory's length is 0 or 1)[]
(elseif:$InventoryPlacement is $InventoryLength)[
(set:$InventoryPlacement to 1)(set:$CurrentItem to $Inventory's 1st)(set:$Previous to $Inventory's last)(set: $Next to $Inventory's 2nd)
(rerun:?OnHand)
]
(else:)[
(set:$InventoryPlacement to $InventoryPlacement + 1)
(if:$InventoryPlacement is $Inventory's length)[
(set:$Previous to $Inventory's 2ndlast)
(set: $CurrentItem to$Inventory's last)
(set:$Next to $Inventory's 1st)]
(elseif:$InventoryPlacement is 1)[
(set:$Previous to $Inventory's last)
(set: $CurrentItem to$Inventory's 1st)
(set:$Next to $Inventory's 2nd)]
(elseif:$InventoryPlacement is 2)[
(set: $CurrentItem to$Inventory's 2nd)
(set:$Previous to $Inventory's 1st)
(set:$Next to $Inventory's 3rd)]
(elseif:$InventoryPlacement is 3)[
(set:$Previous to $Inventory's 2nd)
(set: $CurrentItem to$Inventory's 3rd)
(set:$Next to $Inventory's 4th)]
(elseif:$InventoryPlacement is 4)[
(set:$Previous to $Inventory's 3rd)
(set: $CurrentItem to$Inventory's 4th)
(set:$Next to $Inventory's 5th)]
(elseif:$InventoryPlacement is 5)[
(set:$Previous to $Inventory's 4th)
(set: $CurrentItem to$Inventory's 5th)
(set:$Next to $Inventory's 6th)]
(elseif:$InventoryPlacement is 6)[
(set:$Previous to $Inventory's 5th)
(set: $CurrentItem to$Inventory's 6th)
(set:$Next to $Inventory's 7th)]
(elseif:$InventoryPlacement is 7)[
(set:$Previous to $Inventory's 6th)
(set: $CurrentItem to$Inventory's 7th)
(set:$Next to $Inventory's 8th)]
(elseif:$InventoryPlacement is 8)[
(set:$Previous to $Inventory's 7th)
(set: $CurrentItem to$Inventory's 8th)
(set:$Next to $Inventory's 9th)]
(elseif:$InventoryPlacement is 9)[
(set:$Previous to $Inventory's 8th)
(set: $CurrentItem to$Inventory's 9th)
(set:$Next to $Inventory's 10th)]
(elseif:$InventoryPlacement is 10)[
(set:$Previous to $Inventory's 9th)
(set: $CurrentItem to$Inventory's 10th)
(set:$Next to $Inventory's 11th)]
(elseif:$InventoryPlacement is 11)[
(set:$Previous to $Inventory's 10th)
(set: $CurrentItem to$Inventory's 11th)
(set:$Next to $Inventory's 12th)]
(rerun:?OnHand)]]]}
[(if:$CurrentItem is "Screwdriver")[<img class="OnHand" img src="./images/Screwdriver.png">]
(elseif:$CurrentItem is "Heart")[<img class="OnHand" img src="./images/Heart.png">]
(elseif:$CurrentItem is "Blue Key")[<img class="OnHand" img src="./images/Blue Key.png">]
(elseif:$CurrentItem is "Scalpel")[<img class="OnHand" img src="./images/Scalpel.png">]
(elseif:$CurrentItem is "UV Light")[<img class="OnHand" img src="./images/UV Light.png">]
(elseif:$CurrentItem is "Silica Packet")[<img class="OnHand" img src="./images/Silica Packet.png">]
(elseif:$CurrentItem is "Pamphlet")[<img class="OnHand" img src="./images/Pamphlet.png">]
(elseif:$CurrentItem is "Bandages")[<img class="OnHand" img src="./images/Bandages.png">]
(elseif:$CurrentItem is "Framed Portrait")[<img class="OnHand" img src="./images/Framed Portrait.png">]
(elseif:$CurrentItem is "Portrait")[<img class="OnHand" img src="./images/Portrait.png">]
(else:)[]
]<OnHand|
(click:?OnHand)[(goto:"Inventory Check")]
}{
[|click0>[Adam squats down by the key pad.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click0)[(show:?click1)]]]]
|click1)[
<img class="Adam" img src="./images/Adam.jpg">Let's start pressing some buttons!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click1)[(show:?click2)]]]
|click2)[
(put: (prompt: "Let Those Numbers Meet Your Fingers.", "")into $208PasswordAttempt)
(if: $208PasswordAttempt is $208Password)[(go-to:"Temp Escape")]
(else-if:$208PasswordAttempt is $208ExtraPassword)[(go-to:"PACU Extra")]
(else:)(show:?click3)]
[|click3)[(click: ?page)[(hide:?click3)[(show:?click4)]]]]
[|click4)[(text-colour:red)[Password Denied](set:$208PasswordAttempt to "")(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click4)[(show:?click5)]]]]
[|click5)[<img class="Adam" img src="./images/Adam.jpg"> Damn... must be missing something.(click: ?page)[(go-to:"Facing Hallway")]]]
}{(if:(History:)'s last is "Facing Hallway")[Adam shines the UV light across the interior window and door. The door glows with a brightly colored (text-colour:cyan)[2]. (text-style:"sway")[(text-colour:#11b9c4)[►](click: ?page)[(go-to:"Facing Hallway")]]]
(elseif:(History:)'s last is "Medical Cabinets")[
Adam shines the UV light across the medical counters. The biohazard box glows with a (text-colour:cyan)[9].(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Medical Cabinets")]]
(elseif:(History:)'s last is "Facing Outside")[
Adam shines the UV light across the exterior window and diagram. The diagram shows a brightly colored (text-colour:cyan)[3].(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Facing Outside")]]
(elseif:(History:)'s last is "Bed")
[(if: $Inventory contains "Silica")[The torn up pillow is barely visible in the dark.[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]]
(elseif: $Shine is true)[The square shaped (text-colour:cyan)[glow] still emits from the pillow...(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]]
(else:)
|click5>[Adam shines the UV light onto the pillow, and a soft (text-colour:cyan)[glow] is emitted from within it.[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click5)[(show:?click6)]]]
|click6)[<img class="Adam" img src="./images/Adam.jpg">Hmm... (set: $Shine to true)[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]]]}{(if: ($Inventory contains "Heart")or($Inventory contains "Blue Key")or($Inventory contains "Portrait")or($Inventory contains "Framed Portrait"))[Adam tugs on all the cabinets once again, but the only one that opens is empty.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Medical Cabinets")]]
(else:)[
|click>[Adam bends down to try all of the lower cabinet doors. Only one of them ends up opening quite easily.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click)[(show:?click1)]]]
|click1)[Rather //too// easily as Adam, seemingly accidently, forces the door open. The hinge whines before the handle of the cabinet door swings into one of its brethren. (text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click2)]]]
|click2)[<img class="Adam" img src="./images/Adam.jpg">...Kinda glad no one's here to hear that.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click3)]]]
|click3)[Adam peers into the cabinet, finding the model of the human heart inside.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click3)[(show:?click4)]]]
|click4)[<img class="Adam" img src="./images/Adam.jpg">A heart? Has a little give... weird...(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click4)[(show:?click5)]]]
|click5)[Adam continues to squeeze the model heart as he dips it into his pockets.[(text-colour:#11b9c4)[►]](click: ?page)[(set: $Inventory to $Inventory + (a: "Heart"))(set:$CurrentItem to $Inventory's last)(go-to:"Medical Cabinets")]]]
}{|click>[Adam turns the knobs to see if anything comes out...(text-style:"sway")[(text-colour:#11b9c4)[►]]](click: ?page)[(replace:?click)[(show:?click2)]]
|click2)[<img class="Adam" img src="./images/Adam.jpg">Just air...(text-style:"sway")[(text-colour:#11b9c4)[►]]](click: ?page)[(go-to:"Medical Cabinets")]}
{|click1>[<img class="Adam" img src="./images/Adam.jpg"> Oh... so that's where the paint smell has been coming from.(text-style:"sway")[(text-colour:#11b9c4)[►]]](click:?page)[(hide:?click1)(show:?click2)]
|click2)[Adam peers into the diagram. Someone has crudely splattered what looks to be (text-colour:blue)[blue paint] all over the diagram. In the center of the art is what looks to be the shape of a key.[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Facing Outside")]]
<img class="HeartDiagram" img src="./images/Heart Diagram.png">
}
{(if:$LightsOn is true)[(if:$Inventory contains "Silica Packet")[The pillow is messily ripped up still.[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]]
(elseif: ($Inventory contains "Scalpel") and ($Shine is true))[|click1>[<img class="Adam" img src="./images/Adam.jpg">That glow... there must be something inside this pillow!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click2)]]]]
|click2)[Adam stabs the tightly seamed pillow, ripping it open with the scalpel and digging his hands in. Eventually, through all the fluff he takes out a ''Silica Packet''. Displayed are the words, "DO NOT SWALLOW".(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace:?click2)[(show:?click3)]]]
|click3)[<img class="Adam" img src="./images/Adam.jpg">Hm... wonder why this was glowing.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(set: $Inventory to $Inventory + (a: "Silica Packet"))(go-to:"Bed")]]
(elseif: $Inventory contains "Pamphlet")[Adam looks at the unkempt bed. Besides the pamphlet there's nothing else of use here.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]]
(else:)[|click4>[Adam begins by removing the blankets from the bed. Seeing nothing underneath he then lifts the pillow, revealing a small pamphlet.(text-style:"sway")[(text-colour:#11b9c4)[►](click: ?page)[(replace:?click4)[(show:?click5)]]]]
|click5)[<img class="Adam" img src="./images/Adam.jpg">"Living with Pancreatic Cancer", huh?(text-style:"sway")[(text-colour:#11b9c4)[►](click: ?page)[(replace:?click5)[(show:?click8)]]]]
|click8)[Adam opens up the pamphlet and idly reads the trifold. None of the text nor the pictures seem out of the ordinary, but Adam hangs onto it just in case.(text-style:"sway")[(text-colour:#11b9c4)[►](click: ?page)[(set: $Inventory to $Inventory + (a: "Pamphlet"))(set:$CurrentItem to $Inventory's last)(go-to:"Bed")]]]]]
(else:)[
(if:$Inventory is "Silica Packet")[
He can barely see it, but the pillow remains ripped up in the darkness.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]]
(elseif:$Shine is true)[<img class="Adam" img src="./images/Adam.jpg">As much as I'd love to wildly stab at a pillow in the dark, I think it'd be safer to turn the light on first.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]]
(else:)[|click6>[Adam looks at the bed tiredly.(text-style:"sway")[(text-colour:#11b9c4)[►](click: ?page)[(replace:?click6)[(show:?click7)]]]]]
|click7)[<img class="Adam" img src="./images/Adam.jpg">Hospitals really have the most uncomfortable beds...(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]]]
}{(if: (history:)contains"Check the Monitor")[The monitor remains off.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]](else:)[
|click>[Adam pokes at the screen and buttons of the monitor, but alas, the screen doesn't turn on.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace:?click)[(show:?click2)]]]
|click2)[<img class="Adam" img src="./images/Adam.jpg">Damn... and here I was more than excited to check my vitals!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]]]}{(hide:?OnHand)
<img class="Plus" img src="./images/Plus.png">
(if:$CurrentItem is "Screwdriver")[(replace:?SideBar)[<img src="./images/Screwdriver.png">]]
(elseif:$CurrentItem is "Heart")[(replace:?SideBar)[<img src="./images/Heart.png">]]
(elseif:$CurrentItem is "Blue Key")[(replace:?SideBar)[<img src="./images/Blue Key.png">]]
(elseif:$CurrentItem is "Scalpel")[(replace:?SideBar)[<img src="./images/Scalpel.png">]]
(elseif:$CurrentItem is "UV Light")[(replace:?SideBar)[<img src="./images/UV Light.png">]]
(elseif:$CurrentItem is "Bandages")[(replace:?SideBar)[<img src="./images/Bandages.png">]]
(elseif:$CurrentItem is "Framed Portrait")[(replace:?SideBar)[<img src="./images/Framed Portrait.png">]]
(elseif:$CurrentItem is "Portrait")[(replace:?SideBar)[<img src="./images/Portrait.png">]]
(elseif:$CurrentItem is "Pamphlet")[(replace:?SideBar)[<img src="./images/Pamphlet.png">]]
(elseif:$CurrentItem is "Silica Packet")[(replace:?SideBar)[<img src="./images/Silica Packet.png">]]
(if:$CombineItem is "Screwdriver")[(set:$CombinePic to '<img class="Screwdriver" img src="./images/Screwdriver.png">')]
(elseif:$CombineItem is "Heart")[(set:$CombinePic to '<img class="Heart" img src="./images/Heart.png">')]
(elseif:$CombineItem is "Blue Key")[(set:$CombinePic to '<img class="BlueKey" img src="./images/Blue Key.png">')]
(elseif:$CombineItem is "Scalpel")[(set:$CombinePic to '<img class="Scalpel" img src="./images/Scalpel.png">')]
(elseif:$CombineItem is "UV Light")[(set:$CombinePic to '<img class="UVLight" img src="./images/UV Light.png">')]
(elseif:$CombineItem is "Bandages")[(set:$CombinePic to '<img class="Bandages" img src="./images/bandages.png">')]
(elseif:$CombineItem is "Framed Portrait")[(set:$CombinePic to '<img class="Framed Portrait" img src="./images/Framed Portrait.png">')]
(elseif:$CombineItem is "Portrait")[(set:$CombinePic to '<img class="Portrait" img src="./images/Portrait.png">')]
(elseif:$CombineItem is "Pamphlet")[(set:$CombinePic to '<img class="Pamphlet" img src="./images/Pamphlet.png">')]
(elseif:$CombineItem is "Pamphlet")[(set:$CombinePic to '<img class="Silica Packet" img src="./images/Pamphlet.png">')]
(print:$CombinePic)
(if: ($CurrentItem is "Scalpel" or "Heart") and ($CombineItem is "Heart" or "Scalpel"))[
|click>[Adam looks back towards the diagram.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click)[(show:?click1)]]]
|click1)[<img class="Adam" img src="./images/Adam.jpg">It has to mean something!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click1)[(show:?click2)]]]
|click2)[Carefully, he carves into the model heart. To his delighted surprise, he hits something with the knife! Carfully he angles the knife behind the hard object inside, and slowly pulls it out with the blade. It drops to the floor with a soft cling against the tile. Turns out, it's a (text-colour:blue)[Blue Key]!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(set:$InCombine to false)(go-to:"Iventory")](set: $Inventory to $Inventory + (a: "Blue Key"))(set: $Inventory to $Inventory - (a: "Heart"))]]
(elseif:($CurrentItem is "Framed Portrait" or "Screwdriver") and ($CombineItem is "Framed Portrait" or "Screwdriver"))[
|click3>[Adam notices the phillips head screws behind the framed portrait.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click3)[(show:?click4)]]]
|click4)[<img class="Adam" img src="./images/Adam.jpg">Alright, let's see what's behind you, shall we?(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click4)[(show:?click5)]]]
|click5)[Adam unscrews each of the four screws, the photo is now all that is left.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(hide:?click5)[(show:?click6)]]]
|click6)[<img class="Adam" img src="./images/Adam.jpg">Hmm, so that's it then...(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)
[(set:$InCombine to false)(go-to:"Iventory")](set: $Inventory to $Inventory + (a: "Portrait"))(set: $Inventory to $Inventory - (a: "Framed Portrait"))]]
(elseif:$CurrentItem is "UV Light")[
(if:$LightsOn is true)[<img class="Adam" img src="./images/Adam.jpg">It's much too bright to scan anything right now...(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(set:$InCombine to false)(set:$FailedCheck to true)(go-to:"Iventory")]]
(elseif: $CombineItem is "Portrait")[The scan reavels a clue written in (color:cyan)[cyan] ink. "Enter Clockwise -> a secret surprise. Enter Counter-Clockwise-> go down the hall."(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(set:$InCombine to false)(set:$FailedCheck to true)(go-to:"Iventory")]]
(elseif: $CombineItem is "Silica Packet")[The scan reveals a glowing (color:cyan)[7].(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(set:$InCombine to false)(set:$FailedCheck to true)(go-to:"Iventory")]]
(else:)[The scan reveals nothing... (text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(set:$InCombine to false)(set:$FailedCheck to true)(go-to:"Iventory")]]
]
(else:)[These items can't combine!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(set:$InCombine to false)(set:$FailedCheck to true)(go-to:"Iventory")]]}{(hide:?OnHand)(set:$InCombine to true)(set: $FailedCheck to false)
<img class="Plus" img src="./images/Plus.png">
(if:$CurrentItem is "Screwdriver")[(replace:?SideBar)[<img src="./images/Screwdriver.png">]]
(elseif:$CurrentItem is "Heart")[(replace:?SideBar)[<img src="./images/Heart.png">]]
(elseif:$CurrentItem is "Blue Key")[(replace:?SideBar)[<img src="./images/Blue Key.png">]]
(elseif:$CurrentItem is "Scalpel")[(replace:?SideBar)[<img src="./images/Scalpel.png">]]
(elseif:$CurrentItem is "UV Light")[(replace:?SideBar)[<img src="./images/UV Light.png">]]
(elseif:$CurrentItem is "Bandages")[(replace:?SideBar)[<img src="./images/Bandages.png">]]
(elseif:$CurrentItem is "Framed Portrait")[(replace:?SideBar)[<img src="./images/Framed Portrait.png">]]
(elseif:$CurrentItem is "Portrait")[(replace:?SideBar)[<img src="./images/Portrait.png">]]
(elseif:$CurrentItem is "Pamphlet")[(replace:?SideBar)[<img src="./images/Pamphlet.png">]]
(set: $Combine to $Inventory)
(set: $Combine to $Combine - (a: $CurrentItem))
(set:$CombinePlacement to 1)(set: $CombineItem to $Combine's 1st)
(set:$CombineLength to $Combine's length)
(if:$CombineLength is 1)[](else:)[(set:$CombinePrevious to $Combine's last)(set:$CombineNext to $Combine's 2nd)]
[(if:$CombineItem is "Screwdriver")[(set:$CombinePic to '<img class="Screwdriver" img src="./images/Screwdriver.png">')]
(elseif:$CombineItem is "Heart")[(set:$CombinePic to '<img class="Heart" img src="./images/Heart.png">')]
(elseif:$CombineItem is "Blue Key")[(set:$CombinePic to '<img class="BlueKey" img src="./images/Blue Key.png">')]
(elseif:$CombineItem is "Scalpel")[(set:$CombinePic to '<img class="Scalpel" img src="./images/Scalpel.png">')]
(elseif:$CombineItem is "UV Light")[(set:$CombinePic to '<img class="UVLight" img src="./images/UV Light.png">')]
(elseif:$CombineItem is "Bandages")[(set:$CombinePic to '<img class="Bandages" img src="./images/Bandages.png">')]
(elseif:$CombineItem is "Framed Portrait")[(set:$CombinePic to '<img class="Bandages" img src="./images/Framed Portrait.png">')]
(elseif:$CombineItem is "Portrait")[(set:$CombinePic to '<img class="Bandages" img src="./images/Framed Portrait.png">')]
(elseif:$CombineItem is "Pamphlet")[(set:$CombinePic to '<img class="Bandages" img src="./images/Pamphlet.png">')]
(elseif:$CombineItem is "Silica Packet")[(set:$CombinePic to '<img class="SilicaPacket" img src="./images/Silica Packet.png">')]
(print:$CombinePic)]<CombinePic|
=><=
(if:$CurrentItem is "UV Light")[|Scan>[Scan](click:?Scan)[(goto:"Result")]]
(else:)[|Combine>[Combine](click:?Combine)[(goto:"Result")]]<br>
<br>
[Return]<Return|(click:?Return)[(set:$InCombine to false)(set:$InInventory to true)(go-to:"Iventory")]
(if:$CombineLength is 1)[](else:)[(link-repeat:'<div style="float: left"></style><img src="./images/left_arrow.png"></div>')[
(if:$CombinePlacement is 1)[
(set:$CombinePlacement to $Combine's length)(set:$CombineItem to $Combine's last)(set:$CombinePrevious to $Combine's 2ndlast)(set:$CombineNext to $Combine's 1st)
(replace:?CombinePrevious)[(show:?CombinePrevious)](rerun:?CombinePrevious)
(replace:?CombineItem)[(show:?CombineItem)](rerun:?CombineItem)
(replace:?CombineNext)[(show:?CombineNext)](rerun:?CombineNext)
(rerun:?CombinePic)]
(else:)[
(set:$CombinePlacement to $CombinePlacement - 1)
(if:$CombinePlacement is 1)[
(set:$CombinePrevious to $Combine's last)
(set: $CombineItem to$Combine's 1st)
(set:$CombineNext to $Combine's 2nd)]
(elseif:$CombinePlacement is 2)[
(set: $CombineItem to$Combine's 2nd)
(set:$CombinePrevious to $Combine's 1st)
(set:$CombineNext to $Combine's 3rd)]
(elseif:$CombinePlacement is 3)[
(set:$CombinePrevious to $Combine's 2nd)
(set: $CombineItem to$Combine's 3rd)
(set:$CombineNext to $Combine's 4th)]
(elseif:$CombinePlacement is 4)[
(set:$CombinePrevious to $Combine's 3rd)
(set: $CombineItem to$Combine's 4th)
(set:$CombineNext to $Combine's 5th)]
(elseif:$CombinePlacement is 5)[
(set:$CombinePrevious to $Combine's 4th)
(set: $CombineItem to$Combine's 5th)
(set:$CombineNext to $Combine's 6th)]
(elseif:$CombinePlacement is 6)[
(set:$CombinePrevious to $Combine's 5th)
(set: $CombineItem to$Combine's 6th)
(set:$CombineNext to $Combine's 7th)]
(elseif:$CombinePlacement is 7)[
(set:$CombinePrevious to $Combine's 6th)
(set: $CombineItem to$Combine's 7th)
(set:$CombineNext to $Combine's 8th)]
(elseif:$CombinePlacement is 8)[
(set:$CombinePrevious to $Combine's 7th)
(set: $CombineItem to$Combine's 8th)
(set:$CombineNext to $Combine's 9th)]
(elseif:$CombinePlacement is 9)[
(set:$CombinePrevious to $Combine's 8th)
(set: $CombineItem to$Combine's 9th)
(set:$CombineNext to $Combine's 10th)]
(elseif:$CombinePlacement is 10)[
(set:$CombinePrevious to $Combine's 9th)
(set: $CurrentItem to$Combine's 10th)
(set:$CombineNext to $Combine's 11th)]
(elseif:$CombinePlacement is 11)[
(set:$CombinePrevious to $Combine's 10th)
(set: $CombineItem to$Combine's 11th)
(set:$CombineNext to $Combine's 12th)]
(show:?CombinePrevious)(rerun:?CombinePrevious)
(show:?CombineItem)(rerun:?CombineItem)
(show:?CombineNext)(rerun:?CombineNext)
(rerun:?CombinePic)
]]]
(if:$CombineLength is 1)[](else:)[(link-repeat:'<div style="float: right"></style><img src="./images/right_arrow.png"></div>')[
(if:$CombinePlacement is $CombineLength)[
(set:$CombinePlacement to 1)(set:$CombineItem to $Combine's 1st)(set:$CombinePrevious to $Combine's last)(set: $CombineNext to $Combine's 2nd)
(replace:?CombinePrevious)[(show:?CombinePrevious)](rerun:?CombinePrevious)
(replace:?CombineItem)[(show:?CombineItem)](rerun:?CombineItem)
(replace:?CombineNext)[(show:?CombineNext)](rerun:?CombineNext)
(rerun:?CombinePic)]
(else:)[
(set:$CombinePlacement to $CombinePlacement + 1)
(if:$CombinePlacement is $Combine's length)[
(set:$CombinePrevious to $Combine's 2ndlast)
(set: $CombineItem to$Combine's last)
(set:$CombineNext to $Combine's 1st)]
(elseif:$CombinePlacement is 1)[
(set:$CombinePrevious to $Combine's last)
(set: $CombineItem to$Combine's 1st)
(set:$CombineNext to $Combine's 2nd)]
(elseif:$CombinePlacement is 2)[
(set: $CombineItem to$Combine's 2nd)
(set:$CombinePrevious to $Combine's 1st)
(set:$CombineNext to $Combine's 3rd)]
(elseif:$CombinePlacement is 3)[
(set:$CombinePrevious to $Combine's 2nd)
(set: $CombineItem to$Combine's 3rd)
(set:$CombineNext to $Combine's 4th)]
(elseif:$CombinePlacement is 4)[
(set:$CombinePrevious to $Combine's 3rd)
(set: $CombineItem to$Combine's 4th)
(set:$CombineNext to $Combine's 5th)]
(elseif:$CombinePlacement is 5)[
(set:$CombinePrevious to $Combine's 4th)
(set: $CombineItem to$Combine's 5th)
(set:$CombineNext to $Combine's 6th)]
(elseif:$CombinePlacement is 6)[
(set:$CombinePrevious to $Combine's 5th)
(set: $CombineItem to$Combine's 6th)
(set:$CombineNext to $Combine's 7th)]
(elseif:$CombinePlacement is 7)[
(set:$CombinePrevious to $Combine's 6th)
(set: $CombineItem to$Combine's 7th)
(set:$CombineNext to $Combine's 8th)]
(elseif:$CombinePlacement is 8)[
(set:$CombinePrevious to $Combine's 7th)
(set: $CombineItem to$Combine's 8th)
(set:$CombineNext to $Combine's 9th)]
(elseif:$CombinePlacement is 9)[
(set:$CombinePrevious to $Combine's 8th)
(set: $CombineItem to$Combine's 9th)
(set:$CombineNext to $Combine's 10th)]
(elseif:$CombinePlacement is 10)[
(set:$CombinePrevious to $Combine's 9th)
(set: $CurrentItem to$Combine's 10th)
(set:$CombineNext to $Combine's 11th)]
(elseif:$CombinePlacement is 11)[
(set:$CombinePrevious to $Combine's 10th)
(set: $CombineItem to$Combine's 11th)
(set:$CombineNext to $Combine's 12th)]
(show:?CombinePrevious)(rerun:?CombinePrevious)
(show:?CombineItem)(rerun:?CombineItem)
(show:?CombineNext)(rerun:?CombineNext)
(rerun:?CombinePic)
]]]
[
#$CombineItem]<CombineItem|
<br>
(if:$CombineLength is 1)[](else:)[<div style="float: right"></style>[$CombineNext]<CombineNext|</div>]
(if:$CombineLength is 1)[](else:)[<div style="float: left"></style>[$CombinePrevious]<CombinePrevious|</div>]}
{(if:(history:)contains "Inspect the Potted Plant" and "Inspect the Gift Box")[The gift, note, and fake potted plant remain on the table.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Bed")]]
(else:)[
|click>[The table is made of pressed cardboard. Circular in shape, it goes up to Adam's knees. The top of the table is textured like wood and reflects gently in the fluorescent light.(text-style:"sway")[(text-colour:#11b9c4)[►]]](click: ?page)[(replace:?click)[(show:?click2)]]
|click2)[On the table itself is a cermaic potted plant and gift box. The gift box is wrapped in red, complete with a purple bow.
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Inspect the potted plant.|Inspect the Potted Plant]]]]]
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Inspect the gift box|Inspect the Gift Box]]]]]]]}Upon further inspection of the potted plant. Adam discovers that the plant itself is fake.
(if:(history:)contains "Inspect the Gift Box")[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Back away from the table|Bed]]]]]]
(else:)[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Inspect the gift box|Inspect the Gift Box]]]]]]{|click>[Adam unravels the bow and lifts the top of the gift box. Inside is a ''UV Light'' with a ''Note'' attached. Adam takes picks up the note to read.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click)[(show:?click2)]]]
|click2)[(text-colour:red)["Often objects you may find<br>
Have all their fates intertwined<br>
Combine them and you shall find<br>
A way out, and just in time."(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click3)]]]]
|click3)[(text-colour:purple)["Notice the gift I've given<br>
Its light shines all that's hidden<br>
Its knowledge is forbidden<br>
Use it to escape this prison."(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click3)[(show:?click4)]]]]
|click4)[<img class="Adam" img src="./images/Adam.jpg">Great... A poet...(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click4)[(show:?click5)]]]
|click5)[Adam sighs, leaving the note but taking the UV light with him.
(click: ?page)[(set: $Inventory to $Inventory + (a: "UV Light"))(set:$CurrentItem to $Inventory's last)(go-to:"Bed")]]
(elseif:(history:)contains "Inspect the Potted Plant")[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Back away from the table|Bed]]]]]]
(else:)[(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Inspect the potted plant|Inspect the Potted Plant]]]]]]
}{(hide:?OnHand)
(if:$CurrentItem is "Screwdriver")[(replace:?SideBar)[</style><img src="./images/Screwdriver.png"></div>]]
(elseif:$CurrentItem is "Heart")[(replace:?SideBar)[</style><img src="./images/Heart.png"></div>]]
(elseif:$CurrentItem is "Blue Key")[(replace:?SideBar)[</style><img src="./images/Blue Key.png"></div>]]
(elseif:$CurrentItem is "Scalpel")[(replace:?SideBar)[</style><img src="./images/Scalpel.png"></div>]]
(elseif:$CurrentItem is "UV Light")[(replace:?SideBar)[</style><img src="./images/UV Light.png"></div>]]
(elseif:$CurrentItem is "Pamphlet")[(replace:?SideBar)[</style><img src="./images/Pamphlet.png"></div>]]
(elseif:$CurrentItem is "Silica Packet")[(replace:?SideBar)[</style><img src="./images/Silica Packet.png"></div>]]
(elseif:$CurrentItem is "Bandages")[(replace:?SideBar)[</style><img src="./images/Bandages.png"></div>]]
(elseif:$CurrentItem is "Portrait")[(replace:?SideBar)[</style><img src="./images/Portrait.png"></div>]]
(elseif:$CurrentItem is "Framed Portrait")[(replace:?SideBar)[</style><img src="./images/Framed Portrait.png"></div>]]
(if:$CurrentItem is "Screwdriver")[A phillips head screwdriver that can unscrew and screws that look like a "+" sign.]
(elseif:$CurrentItem is "Heart")[A model of the human heart. The muscle has some give to it.]
(elseif:$CurrentItem is "Blue Key")[A key obtained from inside the human heart. It longs to fit inside a lock.]
(elseif:$CurrentItem is "Scalpel")[A surgical knife meant to make precise cuts. If only Adam had the precise hands to make it work.]
(elseif:$CurrentItem is "UV Light")[When shown on surfaces or objects that contain certain biological manner, this light causes them to glow a bright (color: cyan)[cyan].]
(elseif:$CurrentItem is "Pamphlet")[A Pamphlet titled "Living with Pancreatic Cancer". The back cover has a colorful image while the inside three panels describe the first steps that a patient should take when it comes to living with Pancreatic Cancer. These include chemotherapy, side effects, and how to talk to loved ones about the condition.]
(elseif:$CurrentItem is "Silica Packet")[A packet that screams, "DO NOT INGEST" Adam wonders what it tastes like.]
(elseif:$CurrentItem is "Bandages")[Gauze bandages, useful for lacerations and cuts.]
(elseif:$CurrentItem is "Portrait")[A picture of a middle aged doctor. No frame attached.]
(elseif:$CurrentItem is "Framed Portrait")[A picture of a middle aged doctor. The back of the frame has 4 "+" sign screws.]
<br>
=><=
[Return]<Return|(click:?Return)[(goto: (History:)'s last)]
}{<br>(set: $InInventory to true)
(append:?sidebar)[(button:)[|Tutorials>[Tutorials]]]<br>
(append:?sidebar)[(button:)[|Options>[Reset Music]]]<br>
(append:?sidebar)[(button:)[|Return>[Return]]]<br>
(append:?sidebar)[(button:)[|QuitGame>[Quit the Game and Return to Portfolio `(WARNING: You lose all progress by returning!!)`]]]<br>
(click:?Tutorials)[(goto:"Tutorials")]
(click:?Options)[
(track: 'PACU', 'loop', true)
(track: 'PACU', 'fadein', 5)
(track: 'PACU', 'playwhenpossible')]
(click:?Return)[(set:$InInventory to false)(goto:$lastPassage)]
(click:?QuitGame)[(goto-url: 'https://pgardner.southernprofiles.link/portfolio.html')]}(if: $Inventory's length is 1)[(go-to:"One Item")](else:)[(go-to:"Iventory")](set:$InInventory to true)(hide:?OnHand)
=><=
{(if:$Inventory contains "Pamphlet")[
#Pamphlet(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Pamphlet.png"></div>]]]
(if:$Inventory contains "UV Light")[
#UV Light(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/UV Light.png"></div>]]]
(if:$Inventory contains "Screwdriver")[
#Screwdriver(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/ScrewDriver.png"></div>]]]
(if:$Inventory contains "Scalpel")[
#Scalpel(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Scalpel.png"></div>]]]
(if:$Inventory contains "Heart")[
#Heart(replace:?SideBar)[(transition:"fade-up")[</style><img src="./images/Heart.png"></div>]]]
[Inspect]<Inspect|(click:?Inspect)[(goto:"Inspect Item")]<br>
[Return]<Return|(click:?Return)[(set: $InInventory to false)(goto: $lastPassage)]
}{<br>
(append:?sidebar)[(button:)[|Return>[Return]]]<br>
(set: $InInventory to true)
(text-colour:yellow)[
|click1>[DO NOT SKIP THIS TUTORIAL EVEN IF YOU PLAYED THE DEMO BEFORE THINGS HAVE CHANGED!!!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click2)]]]
|click2)[In order to use items. They must be "on hand" or in the bottom left corner of the screen. This can be changed in the inventory and also using the left and right keys (Though you should only test for this as the feature is still breaks visually if you spam the arrow keys.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click3)]]]
|click3)[In the inventory menu you can now inspect items. If you have the UV light you can now scan things. Do both on items if you're stuck.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click3)[(show:?click4)]]]
|click4)[Finally you can now hit the spacebar or click anywhere on the screen to advance text. You can review this text at any time by click tutorials in the pause menu. Enjoy the demo!]
]
(click:?Return)[(go-to:"PauseMenu")]}{(if:$Inventory contains "Bandages")[<img class="Adam" img src="./images/Adam.jpg">There's nothing else of use here...]
(elseif: $Inventory contains "Scalpel")[<img class="Adam" img src="./images/Adam.jpg">Maybe I should also grab some bandages, just in case.(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Grab the Bandages|Bandages]]]]]
(append:?SideBar)[(button:)[(align:"=><=")+(box:"=XXX=")[[[Go Back|Facing Hallway]]]]]]
(else:)[|click>[<img class="Adam" img src="./images/Adam.jpg">First aid kit... wishful thinking says they'll be a passcode in here!(text-style:"sway")[(text-colour:#11b9c4)[►]]](click: ?page)[(replace:?click)[(show:?click1)]]
|click1)[Adam pops open the top of the first aid kit attached to the wall. Gravity quickly takes over, pulling open the case until it hits the wall. Loose Band-Aids and other sealed medical tools spill onto the floor.(text-style:"sway")[(text-colour:#11b9c4)[►]]](click: ?page)[(replace:?click1)[(show:?click2)]]
|click2)[<img class="Adam" img src="./images/Adam.jpg">Ah shit! Well, not like anyone will notice...(text-style:"sway")[(text-colour:#11b9c4)[►]]](click: ?page)[(replace:?click2)[(show:?click3)]]
|click3)[Some more bandages slip away and onto the floor. Then, Adam hears a distinct, metallic clang.(text-style:"sway")[(text-colour:#11b9c4)[►]]](click: ?page)[(replace:?click3)[(show:?click4)]]
|click4)[<img class="Adam" img src="./images/Adam.jpg">A scalpel? Can't say I've seen too many of these in first aid kits.(text-style:"sway")[(text-colour:#11b9c4)[►]]](click: ?page)[(replace:?click4)[(show:?click5)]]
|click5)[Adam picks up the Scalpel and slips it into his pocket.(text-style:"sway")[(text-colour:#11b9c4)[►]]](click: ?page)[.(set: $Inventory to $Inventory + (a: "Scalpel"))(set:$CurrentItem to $Inventory's last)(go-to:"Facing Hallway")]]
}(set: $Inventory to $Inventory + (a: "Bandages"))(set:$CurrentItem to $Inventory's last)
(go-to: "Facing Hallway"){|click>[Adam inspects the Biohazard lockbox.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click)[(show:?click1)]]]
|click1)[<img class="Adam" img src="./images/Adam.jpg"> There's a blue lock on here...
(if: $CurrentItem is "Blue Key")[
Let's see if this key fits...(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click2)]]]
(elseif: ($Inventory contains "Portrait") or ($Inventory contains "Framed Portrait"))[but I already got what I needed.(text-colour:#11b9c4)[►](click: ?page)[(go-to:"Medical Cabinets")]]
(else:)[Well, I'm no locksmith so I guess this thing is staying locked...(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Medical Cabinets")]]]
|click2)[*ker-chunk!*(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click3)]]]
|click3)[<img class="Adam" img src="./images/Adam.jpg"> A-hah! Now let's see what's inside here![(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click3)[(show:?click4)]]]
|click4)[Adam peeks inside the box and finds a finds a portait photo of a middle aged man in lab coat...[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click4)[(show:?click5)]]]
|click5)[<img class="Adam" img src="./images/Adam.jpg"> Well, that's strange... Here I was hoping for a key to get leave out of here...[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click5)[(show:?click6)]]]
|click6)[Adam takes the portrait with him.[(text-colour:#11b9c4)[►]](click: ?page)[(set: $Inventory to $Inventory + (a: "Framed Portrait"))(set:$CurrentItem to $Inventory's last)(go-to:"Medical Cabinets")]]
}You did it! Thanks for playing the demo.
Music: Detective by SergePavkinMusic. Downloaded from Pixabay, a depository royalty-free audio tracks and more:
https://pixabay.com/music/crime-scene-detective-231297/
Click the screen again to go back.
(set:$208PasswordAttempt to "")
(click: ?page)[(go-to:"Facing Hallway")]Extra stuff (woo!)[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Facing Hallway")]{|click>[(live: 10s)[(stop:)<img class="Adam" img src="./images/Mom.jpg">Oh! It’s good to hear from you!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click)[(show:?click15)]]]]
|click15)[His mother's distorted voice comes out of the phone. Her voice seems a bit more hoarse than normal, Adam thinks.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click15)[(show:?click1)]]]
|click1)[
<img class="Adam" img src="./images/Adam.jpg">Yeah, haha. How uh, how are things there?(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click2)]]]
|click2)[
<img class="Adam" img src="./images/Mom.jpg">Ohh... They’re okay. I think, just maybe, I’ve gotten used to the chemo now.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click3)]]]
|click3)[
Adam doubts that completely. Maybe she just means that it isn’t as scary after the first few times, but he’s sure she still feels weak..(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click3)[(show:?click16)]]]
|click16)[
<img class="Adam" img src="./images/Adam.jpg">Well, that’s good.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click16)[(show:?click4)]]]
|click4)[
<img class="Adam" img src="./images/Mom.jpg">How’s school going for you? It’s only been a couple weeks since you went back, certainly it isn’t too busy for you, I hope.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click4)[(show:?click5)]]]
|click5)[
<img class="Adam" img src="./images/Adam.jpg">Unfortunately, that isn’t the case, heh. I’ve got three projects due in about a month. Which, should be enough time if I get some free time at work here and there.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click5)[(show:?click6)]]]
|click6)[
<img class="Adam" img src="./images/Mom.jpg">Don’t stress yourself out, sweetie.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click6)[(show:?click7)]]]
|click7)[
<img class="Adam" img src="./images/Adam.jpg">I never have, mom. But I should be saying the same for you.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click7)[(show:?click8)]]]
|click8)[
<img class="Adam" img src="./images/Mom.jpg">Me? I’ve hardly done a thing! I’m staying perfectly content here at home. Taz and Abby keep me great company.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click8)[(show:?click9)]]]
|click9)[
<img class="Adam" img src="./images/Adam.jpg">Sure, when they aren’t getting on the counters, running around throughout the night, or meowing impatiently for food.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click9)[(show:?click10)]]]
|click10)[
<img class="Adam" img src="./images/Mom.jpg">They’re spoiled, aren’t they? (text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click10)[(show:?click17)]]]
|click17)[
They both laugh. (text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click17)[(show:?click11)]]]
|click11)[<img class="Adam" img src="./images/Adam.jpg">Well, (live:1s)[(stop:)I actually have to go to the doctor today myself, just a check up is all.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click11)[(show:?click12)]]]]
|click12)[
<img class="Adam" img src="./images/Mom.jpg">Hm, well be safe on the drive. I remember you saying it takes awhile to get there.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click12)[(show:?click13)]]]
|click13)[
<img class="Adam" img src="./images/Adam.jpg">It won't be too bad. But sadly I should get going. I’ll call you when I get out mom. Love you.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click13)[(show:?click14)]]]
|click14)[(live:2s)[(stop:)
“Love you, too.”]<br>
[(live:4s)[(stop:)“Talk to you later.”]<br>
[(live:5.5s)[(stop:)“Yes, you too.”(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Car")]]]]]
(track: 'PhoneDialing', 'play', true)}
Adam hangs up the phone and drives to the clinic.[(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Clinic")]]{|click>[The drive takes about a half an hour, but the time flies by to Adam as he listens to some new age hip-hop beats.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click)[(show:?click1)]]]
|click1)[
Adam walks into the clinic and gets registered. The receptionist gives him an odd look as he does so, and as he sits down and looks around the lobby, he notices how empty it is on a Thursday afternoon. Sure, he doesn't go to the doctor often, but there's never just one receptionist in a big building like this, and no patients sitting around either? Adam thinks on it for a moment but forgets about it after a minute or so. After a long amount of time, as is usual at the doctor's, Adam gets called into the doctor's office.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click2)]]]
|click2)[
<img class="Adam" img src="./images/Doctor.jpg">Ah, Adam, nice to see you again. Turned 25 and ready for that checkup, yeah?(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click8)]]]
|click8)[The Doctor is looking at Adam over his glasses, his attention mostly on his clipboard.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click8)[(show:?click3)]]]
|click3)[
<img class="Adam" img src="./images/Adam.jpg">Yup, just want to make sure I'm a-okay doc.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click3)[(show:?click4)]]]
|click4)[
<img class="Adam" img src="./images/Doctor.jpg">Well, I think you're in need of a flu shot, but everything else looks good. So, how about it?(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click4)[(show:?click9)]]]
|click9)[
He gives him an assuring smile.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click9)[(show:?click5)]]]
|click5)[
<img class="Adam" img src="./images/Adam.jpg">Sure, why not? Winter's coming up soon and I might as well be prepared.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click5)[(show:?click10)]]]
|click10)[
The doctor nods at Adam's reply, then he promptly leaves Adam by himself while he grabs the flu shot. Again, this takes longer than Adam figures, but he thinks nothing of it, and preoccupies himself with his phone.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click10)[(show:?click6)]]]
|click6)[
<img class="Adam" img src="./images/Doctor.jpg">Alright.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click6)[(show:?click11)]]]
|click11)[
The doctor opens the door, syringe in hand.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click11)[(show:?click12)]]]
|click12)[
<img class="Adam" img src="./images/Doctor.jpg">Just a little prick and you'll be out of here in no time.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click12)[(show:?click13)]]]
|click13)[
Adam gets his shoulder wiped with an antiseptic pad and looks away as the needle pricks him.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click13)[(show:?click14)]]]
|click14)[
<img class="Adam" img src="./images/Doctor.jpg">There we are! Now just sit tight for me for just a sec.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click14)[(show:?click15)]]]
|click15)[
The doctor walks out of the room quickly, shutting the door behind him.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click15)[(show:?click7)]]]
|click7)[
Adam suddenly begins to feel lightheaded. He blinks slowly, his vision growing blurry. He wipes his eyes, but his vision doesn't improve. He hears the muffled sound of the door opening, the doctor is back but he can't make out what he's saying. In just a few seconds, his body feels weightless, and Adam blacks out.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(go-to:"Return From Car Scene")]]
(set: $UniversityCutScene to false)(set: $Hospital_Exterior to true)}{
|click>[<img class="Adam" img src="./images/Adam.jpg">Damn... That's all I remember. That doctor... must've drugged me!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click)[(show:?click1)]]]
|click1)[In the eerie quiet Adam looks around, taking a moment to shudder soon after.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click2)]]]
|click2)[<img class="Adam" img src="./images/Adam.jpg">Maybe there's a chance that I can still escape.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click3)]]]
|click3)[(set: $Inventory to $Inventory + (a: "Screwdriver"))(set:$CurrentItem to $Inventory's last)Wearily, Adam goes back to searching.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(track: 'PACU', 'loop', true)(track: 'PACU', 'playwhenpossible')(go-to: "Facing Outside")]]}
{(text-colour:yellow)[
|click1>[DO NOT SKIP THIS TUTORIAL EVEN IF YOU PLAYED THE DEMO BEFORE THINGS HAVE CHANGED!!!(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click1)[(show:?click2)]]]
|click2)[In order to use items. They must be "on hand" or in the bottom left corner of the screen. This can be changed in the inventory and also using the left and right keys (Though you should only test for this as the feature still breaks visually if you spam the arrow keys).(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click2)[(show:?click3)]]]
|click3)[In the inventory menu you can now inspect items. If you have the UV light you can now scan items. Do both if you get stuck.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click3)[(show:?click4)]]]
|click4)[If you reload the page, the music will stop playing. To reset just hit the ''Reset Music'' option in the escape menu.(text-style:"sway")[(text-colour:#11b9c4)[►]](click: ?page)[(replace: ?click4)[(show:?click5)]]]
|click5)[Finally you can now hit the spacebar or click anywhere on the screen to advance text. You can review this text at any time by clicking ''Tutorials'' in the pause menu. Click any grey arrow to move now and enjoy the shortened demo!]
]
(set: $MAP_PACU_Facing_Bed to true)
(display: "PACU Map")}Double-click this passage to edit it.